One or two, no more than that.A simple question,
in 10 years of 5E, how many combats did you have per Long rest in 5E?
That would happen less if full recovery didn't happen every time the PC lie down for a few hours. That's what I see as the problem here: recovery is too swift. I think either natural healing needs to be slower than overnight, you need a proper place to rest to get the benefit, or (preferably) both.I tend to loosely make 5-room dungeons (or 10ish) and this make for 4-6 encounters per day. I tried to make 1-night of game time fit and copy the book of encounters from 4e with just 3 encounters, but that proved a bit easy and predictable.
I also now try to skip travel encounters for fighting unless I think the players just want a fight. I try to add NPCs with information or foreshadow something upcoming. The whole thing of fighting a random encounter then traveling another 2 days to reach the dungeon again at full strength is kind of meh.
I base my poll answer (and my encounters) on in-setting logic for the situation the players are in, and it just doesn't make sense for the world outside of town to be teeming with so many monsters that you have six to eight separate fights when you step outside your door, so to speak.Frankly I am amazed at how low most of the votes are. When I voted 3 I was sort-of low-balling it due to the travel and town adventuring days where long rests aren't needed in the absolute sense of resource recovery.
I know many people who use fewer encounters ramp up the difficulty to routinely hard or even deadly, but that sort of thinking has never really set well with me.
The thing I am doing right now is basing encounters on the game-world concept of creature rarity based on CR primarily.
In short, each encounter has a base of tier 1. A d6 roll of 6 ramps it up to tier 2, another 6 to tier 3, and a final 6 to tier 4. I don't care what tier the PCs are... If they encounter something below their tier it will be easier, and something above their tier they might have to avoid or flee from, etc.
I live in rural upstate NY, so I explain it like this:
If I see a squirrel, that is tier 1 (basic creature seen/encountered all the time)
If I see a deer, that is tier 2 (common enough that I seem them often, but not all the time)
If I see a black bear, that is tier 3 (something I see once in a great while, but I know they are out there... so I am always cautious while hiking, etc.)
If I see a rattlesnake, that is tier 4 (I know they are around here, but I have only ever seen one in my life)
Now, I try in use sufficient numbers, terrain, etc. to make the encounters at least minimally challenging when the PCs are higher level and things from tier 1 would not otherwise be much of a threat, but when you consider tier 4 includes CR 4 creatures, it isn't too hard to manage.
It does mean, however, that tier 4 PCs will not always be encountering tier 3 and 4 creatures (just to make it a challenge) like most games... they will often encounter tiers 1 and 2 when they get there.
How long did it take to run all of that in real time?My dungeons and dragons adventures tend to involve Dungeons. Most have had 4-6+ encounters per long rest, easily. I don't think I've ever once run an adventuring day with only a single combat encounter. Even when I'm running other adventure styles than dungeon crawls.
An example - I ran a ravnica adventure, with the following encounters:
That's Five combat encounters, and they were supplemented by several investigation scenes, exploration with multiple traps in in the izzet facility, a tense social scene with the golgari leader, and the chase sequence with the airship.
- The party investigated an Izzet research facility, they were attacked by loose experiments.
- The party investigated a Golgari splinter faction. They were harried by sporelings on their way through the undercity and forced to fight a group of modified ghouls before being granted audience with the faction leader.
- The party attempted to find their target in an airship field, where they were ambushed by assassins.
- The party chased after their target on her airship while riding griffons, they boarded and had to fight their target and her guards.
That's how it is for me, too.It varies too much IMO for an sort of "average" to be a useful information. It is really a bimodal distribution.