D&D (2024) Ranger 2024 is a bigger joke than Ranger 2014:

You just are just not paying attention.
Maybe but I don’t think that’s the case. You go from being primary spell caster to saying you are attacking and using your bonus action so much that you can’t squeeze in any for hunters mark even when not concentrating on another spell.

Maybe describing a fairly typical adventuring day in terms of number of combats, what your typical actions/bonus actions are by number of rounds. What concentration spells you use and how long they last. That would be helpful.
Because a free feature, you are not using is not very valuable.
In principle I agree, but that’s not the part I don’t thinks being explained. Its why you aren’t using it that’s not being explained.
It will be used in tier 1 because it is two extra castings at a point where you don't have a lot of spell slots or abilities.
Well at least some common ground.
It makes perfect sense if you have played a lot of Rangers.
Then explain it.
HM is worse because Favored foe does more damage,
It doesn’t.
is far easier to use in combat
It is easier to use in combat. Not sure about ‘far easier’.
and is going to generally be more effective. Not always but generally.
I’d say it’s the exact opposite.
Action economy is a big deal in 5E and 2024. Something that costs a bonus action has a big opportunity cost compared to something that doesn't.
Agree and that’s kind of the point IMO.
Something that you have to cast before attacking is going to be less effective than something you activate on a hit.
In this case I don’t see it.
While I have never still had HM on a high level Ranger, I have had Hex on high level Rangers and in combat I used FF more than I used Hex, even though I had a free cast of Hex.
I believe you did. But there’s no logic that explains why that would be the case.
 

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Before upgrades it's

1d4 damage for no action
vs
1d6 damage, skill advantage, and target bouncing, for bonus action

Frankly for a switch melee/ranged scimitar/longbow 2014 ranger, the second is better.

You have to be using one of those 4 feats that give a bonus action attack.
Or a subclass feature that consistently uses it.
 

Or a subclass feature that consistently uses it.
You don't get the extra instance of bonus damage if you don't attack.
If you aren't attacking as a bonus action, you don't get the main point of Favored Foe.

In 2024, the ranger is less focused around getting a BA attack. All martial are. BA attacks are an option not mandatory.
 

You don't get the extra instance of bonus damage if you don't attack.
If you aren't attacking as a bonus action, you don't get the main point of Favored Foe.

In 2024, the ranger is less focused around getting a BA attack. All martial are. BA attacks are an option not mandatory.
One bonus action I have in mind is commanding your beast to attack.

There were also some other 2014 subclass features that consistently required a bonus action.
 

Maybe but I don’t think that’s the case. You go from being primary spell caster to saying you are attacking and using your bonus action so much that you can’t squeeze in any for hunters mark even when not concentrating on another spell.

A primary spell caster means I am concentrating on a spell, usually a summons or control spell. It does not mean I never attack.

Maybe describing a fairly typical adventuring day in terms of number of combats, what your typical actions/bonus actions are by number of rounds. What concentration spells you use and how long they last. That would be helpful.

I already did. Check out post 838.

In principle I agree, but that’s not the part I don’t thinks being explained. Its why you aren’t using it that’s not being explained.

Because I have plenty of better things to use concentration on!

Why are you not understanding this?

Then explain it.

I have many times, I will tell you what else - wait a month until my current Ranger is around level 7 or so and I will start posting actual combats from play. We will see how often I use my 3 free Hunter's Marks (my guess is very rarely).


It doesn’t.

It absolutlely does more damage. Hunters Mark does 1d6 per attack and on a round that you are movign it or casting it (which is most rounds) you give up your bonus action. Favored Foe does not use a bonus action and scales to 1d8 at high level. 3 attacks +1d8 on each attack is more than 2 attacks + 1d6 on each attack. I also can crit fish with Favored Foe.

Further you can split up your attacks with Favored Foe, you can;t split them with Hunter's Mark. If I cast hunters Mark attack one enemy and kill him I can't put it on another enemy. Wit Favored Foe I attack an enemy due favored foe damage, attack another enemy, do favored foe damage, attack a 3rd enemy do favored foe damage.

I am speaking from experience, as I said I have already played high level Rangers with a 1d6 bonus action concentration damage option with Hex and with a free casting of it as well and FF was more effective in combat. That is just fact from play. Meanwhile you are whiteroom theorycrafting and not considering things like bonus actions, other spells you have available and concentration.


It is easier to use in combat. Not sure about ‘far easier’.

Far Easier. I can use it any time I hit. I can decide in the middle of an attack action that I want to use it and I can change it and use it on someone else on the very next attack. It is far easier.

I’d say it’s the exact opposite.

Then what you would say is wrong. Favored Foe is not great, other Ranger spells are. But FF is generally more effective than Hunter's Mark.

Agree and that’s kind of the point IMO.
HM has a bonus action to cast or to move. Favored Foe doesn't.

In this case I don’t see it.

I guess you have not played a lot with it then.

I believe you did. But there’s no logic that explains why that would be the case.

Because I chose when to cast it based on hitting the target and not having concentration being used. You may not think it is logical, but I have played it and it is logical.

Favored Foe is not great but it is better than HM (or Hex in combat) because it is easier to use, can easily be used on multiple targets and does not require a bonus action (and if you use it on a bonus action attack it does even more damage).
 
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One bonus action I have in mind is commanding your beast to attack.

It does not matter what you are using for, just if you are using it for anything ... including Two-Weapon Fighting and Nature's Viel.

And sure you can bring up "but now we have nick" and I will add we also have Dual Wielding and Rangers can get Shillaleagh.

Moreover you can't split attacks with HM it is one enemy. If you cast HM on one guy and then you can't attack him, say he uses misty escape or some kind of charm or frightens you so you can't approach or if you kill him then it is yet another bonus action to cast it. With Favored Foe you just go attack someone else and mark that target.
 
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Back on topic

The truth of the matter is the issue with the 2024th Ranger is that Wizards of the Coast do not care about it enough to Make it strong in flavor and power.

Ranger, I believe, is the only spellcasting class that did not get a new spell.

Had Ranger got a new spell and given players the choice of choosing Hunter's mark or the new spell Then they would have the same kind of options as The priest classes

You choose Hunter's Mark or the other spell.

And at level 13 17 and 20 that spell gets boosted. Or maybe both spells.
 


Favored Foe does not use a bonus action and scales to 1d8 at high level. 3 attacks +1d8 on each attack is more than 2 attacks + 1d6 on each attack. I also can crit fish with Favored Foe.
Not discounting the rest of your lengthy post but this is something that may be the crux of our disagreement. What you describe above is not how favored foe works. It’s only +1d8 the first time you hit on each of your turns.
 

They got Dispel Magic. That is the only one I can think of off hand.
Dispel Magic was in 2014.

Every other caster got a whole new spell.

Yolande's Regal Presence (Bard, Wizard)
Tasha's Bubbling Cauldron (Warlock, Wizard)
Starry Wisp (Bard, Druid)
Sorcerous Burst (Sorcerer)
Power Word Fortify (Bard, Cleric)
Jallarzi's Storm of Radiance (Warlock, Wizard)
Fount Of Moonlight (Bard, Druid)
Elementalism (Druid, Sorcerer, Wizard)
Divine Smite (Paladin)
Arcane Visor (Sorcerer, Wizard)
 

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