CleverNickName
Limit Break Dancing (He/They)
I thought so too! Alas, my players didn't agree.Sounds like a mistake to me.
Sometimes automatically hitting is very strong.
I thought so too! Alas, my players didn't agree.Sounds like a mistake to me.
Sometimes automatically hitting is very strong.
I thought so too! Alas, my players didn't agree.
D&D style videogames have been doing that more lately. When I played pillars of eternity for the first time, I for reals spent 30 minutes in the starting area trying to find an NPC to buy arrows from before turning to the Internet and finding out ammunition was handwaved.Only special ammo needs to be tracked. Regular arrows etc? Who cares
In a system like 1e where a spell being cast is automatically interrupted if the caster takes any damage while casting (and casting takes time within the round), auto-hit is very useful, and interrupting spells would be that item's main use after low level.Sounds like a mistake to me.
Sometimes automatically hitting is very strong.
In a system like 1e where a spell being cast is automatically interrupted if the caster takes any damage while casting (and casting takes time within the round), auto-hit is very useful, and interrupting spells would be that item's main use after low level.
In 5e where spell interruption by damage is not far from impossible, that usefulness goes away.
I think a D&D game where the dungeons are about survival, preparation, and tactics does not preclude story at all.
D&D style videogames have been doing that more lately. When I played pillars of eternity for the first time, I for reals spent 30 minutes in the starting area trying to find an NPC to buy arrows from before turning to the Internet and finding out ammunition was handwaved.
One thing I liked about the infinity engine games were the weapon slots, the quiver slots, and the quick item slots. The notion that you can have X items at close reach that don't take extra time to get out during a fight is useful.In BG1 and 2 I would buy hundreds of arrows at a time. It was so very pointless. Same with actual D&D. Buy 100 arrows. Fill quiver. Put some in backpack. Put the rest in saddlebags on horse. Refill quiver as needed. It was pointless to track.