D&D 4E Session Report: 4e Homebrew Campaign inspired by Story Now

limeskeleton

Explorer
Over the past few weeks, I've been doing an inordinate amount of reading (lurking, really) here on the forums. In particular, I've been binging @pemerton, @AbdulAlhazred, and @Manbearcat's advice, campaign logs, and similar to get a better understanding of the "story now" approach to GMing games, which feels like a natural fit for my own preferences. Fortuitously, I'd already been working with my D&D group to begin a 4e (homebrewed heavily) campaign in a co-created setting. I explained the basic precepts during our Session Zeroes (sessions zero?) and the players seemed interested in the approach.

For context, the players wanted some modern influences in a fantasy setting, so things like the 'EverNet' (the internet, but magitech and powered by psionic/arcane energy), elemental locomotives, and intercontinental corporations exist. We decided on a "fight the power" antiauthoritarian bent to the campaign's narrative, with the PCs wronged by powerful people and being capable and heroic enough to "punch up" and overcome overwhelming opposition from the status quo. The various Themes (as detailed below) were pulled from setting elements or ideas that players introduced and wanted to explore during the game.

I thought I would share my experiences here.

First, the PC Roster:
Celeste, a Pixie Arbalest with the 'Plays Pro Sports' Theme. Arbalest is a homebrew Martial Controller that combines elements of the Ranger and the Seeker mechanically. In this case, she's a former pro sharpshooter who got framed for match-fixing by her old team and is trying to clear her name (and get vengeance in the process).

Ibz, a Kobold Warlord with the 'Influences the Masses' Theme. He's a Warlord who comes from a long proud line of commanders, but he came of age right as the centuries-long war between the Dwarves and Kobolds ended, leaving him without a purpose. Since then, he's been traveling and recording content to try and get the word out about Dragons, hoping to revitalize his nation by saving them from industrial experimentation and restoring their homes in the wilds.

Kellen, a Human Swordmage with the 'Delves the Depths' Theme. Some of my players were inspired by 'dungeon core' fantasy novels, so Dungeons in this setting are aberrant, extradimensional creatures that grow like plants, spawning monsters and treasure inside of themselves as a means of attracting victims. Kellen was a professional dungeon-clearer, but the noble family that employed him joined a cult and turned against him, forcing him to be on the run from the law.

Nimble, a Halfling Druid with the 'Protects the Wilds' Theme. Nimble is a climate activist and saboteur who's been compiling evidence against the Cinderfell Conglomerate, which killed his family and clear-cut his home grove to make way for mining operations.

Thorgrim Tax-Dodger, a Dwarf Berserker with the 'Fights the Power' Theme. Thorgrim is described by his player as having a "room temperature IQ' and was sentenced to a lifetime of working the bronze mines of his home city for refusing to pay taxes. After falling into a Primal Rage, he accidentally arrived on the surface, and is trying to make his way in a world that he doesn't understand.

Ursaline, an Orc Vampire with the 'Communes with Cats' Theme. Previously a barmaid and occasional lounge singer, Ursaline's life changed shortly before the campaign began when her tavern hosted an event for Cinderfell Conglomerate elites. She doesn't remember much, but she woke up the next morning a Vampire and she wants to find out what happened to her.

Session Intro
Dahaska’s Fountain Square buzzes with excitement. Crowds gather under the towering plateaus, the sky above alive with the flicker of the Dahaskan Roc's wings as it patrols. At the center of it all, a sleek, holographic banner proclaims, "Mr. Beef's Ultimate Dungeon Challenge!" The EverNet celebrity, Mr. Beef, stands in the spotlight, flanked by private security from the Cinderfell Conglomerate and his personal bodyguard, Druz.

In his typical over-the-top style, Mr. Beef addresses his followers—hyped fans and treasure hunters alike—inviting them to enter the mysterious Living Dungeon behind him. The stakes are clear: defeat the Core Guardian and claim the treasure, and an incredible prize awaits, all sponsored by the Cinderfell Conglomerate. The energy is palpable as eager contestants prepare to dive into the unknown depths of the dungeon, with Mr. Beef livestreaming every moment to his growing audience.

There are, however, a few people present who are not fans of Mr. Beef. As the hovering Wyrdcaster Drones capture your likeness, what do the thousands of audience-members see?

You all have your own reasons to be here, but it seems that there are no more spots left in Mr. Beef's challenge. What do you do?

Session Itself
The PCs decided to take a non-violent approach, which I ran as a Complexity 2 Skill Challenge. This involved a lot of interesting approaches. Nimble guilt-tripped some fans into handing over a ticket, Celeste flirted with the security guards and compared weapons, Thorgrim wanted to do a "flashback" where he'd accidentally acquired a ticket during a drunken brawl the night before. This gave me a fun way to introduce more drama, the bloodied-and-bruised man from the night before arrived on the scene, mistaking Kellen for the fighter, and began causing a ruckus. Ibz had a great moment as well where he went on stage and redirected the flow of the streaming towards Mr. Beef's controversies, resulting in him trying to cut the stream and the fans getting restless.

Once they arrived in the Dungeon, they had a freeform roleplaying scene with Venomcoil, a centipede primal spirit who was unhappy with the Cinderfell Conglomerate's "fracking" (for liquid residuum, in this case), offering them help in getting to the Dungeon Core if they brought Mr. Beef to him. There was some good roleplaying here, especially from Nimble, who has a close connection to the conglomerate, and from Thorgrim, who was curious about the long-abandoned dwarven settlement underneath the dungeon.

The party "called out" Mr. Beef on their streaming device, so I was able to improvise a combat encounter using a Crystal cavern battlemap I had on Roll20. The fight involved Mr. Beast (a controller), Druz (rival of Celeste and artillery), and a few Security Officer Brutes to round things out. The players are still getting used to the system, so it was slow-going, but the reception seemed positive during the fight! We ended on a cliffhanger as dwarven ghosts erupted from the grounds and began wailing just as a pack of Kruthiks burrowed through the walls and began spitting acid on everyone.

Would welcome any thoughts, questions, or feedback. :)
 

log in or register to remove this ad

I love the character concepts, and I really love the use of "Mr. Beef" as an antagonist. :)

I think it's great that all the characters are oriented around a similar motivation and concept. With 6 players, orienting the play around any one's character's specific arc will sometimes be challenging, so I think you definitely need a strong central pillar to give them some focus.

I would definitely spend the first few sessions getting the players acclimated to the mechanics and the setting before branching out into character-specific arcs.
 

I love the character concepts, and I really love the use of "Mr. Beef" as an antagonist. :)

I think it's great that all the characters are oriented around a similar motivation and concept. With 6 players, orienting the play around any one's character's specific arc will sometimes be challenging, so I think you definitely need a strong central pillar to give them some focus.

I would definitely spend the first few sessions getting the players acclimated to the mechanics and the setting before branching out into character-specific arcs.
Thank you! I was quite taken by the idea when some of the players expressed an interest in exploring "influencer culture" during the campaign. There are some other related PC threads there, too: Celeste has a tabloid journalist who's been spreading rumors about her, Kellen wants to "hack" into an Evernet Pylon to access data from the family that employed him, and Ibz is trying to start a whole cultural movement by himself.

I agree on the thematic alignment! It was something we agreed upon upfront to keep the game tight and PC-driven. The only "plot" that exists is the one generated through their decisions (and the subsequent consequences) in the world. I am doing my best not to do any preplanned prep but instead let the PCs drive the narrative.
 

Excellent! I hope you and your group have all the fun.

Five pieces of advice at this early stage:

1) Try to use both Hindering Terrain and Fantastic Terrain as often as you can , especially at this early stage. This will help all participants orient themselves to the decision-point and movement-generation ( forced movement in particular) implications on combat.

2) Try to regularly deploy interesting and threatening Hazards/Traps as part of your combat encounter budget. This will reduce overall hit points for Team Monster while retaining the threat level of the selected budget.

3) Try to mix in Win Cons alternative to get Team Monster to zero Hit Points (you’ll see various alternative Win Cons in my PBPs on here which you can feel free to copy and reskin for your particular conflicts).

4) Keep the metachannel open on the situation-framing and Team PC Goal for follow-on conflicts. This makes sure that everyone is on top of the authorship of the game’s trajectory while also ensuring they understand how/why that conflict now leads to this next one.

5) Always keep the game layer and compelling gameplay decisions in the fore of your GMing mind. This is essential for GMing all games, but it’s only amplified in intricate games like 4e. Fiction is just as important, but compelling fiction without compelling blow-by-blow play isn’t nearly as compelling as both being compelling.
 

Nice post and thanks for sharing! :)

But since this is 4E, shouldn't it be in this other forum???
 

Nice post and thanks for sharing! :)

But since this is 4E, shouldn't it be in this other forum???
Thank you very much!! Shucks, you're probably right about the location. Not sure how to do that, but I will see about doing so.
 



Great stuff, I hope to hear more about it. I think many of us definitely hit on the quest mechanism, specifically player generated, as a nice way to basically say what the game is going to be about and get some XP for following through. Of course the players can always just rewrite quests at any time but it will give the GM some added idea of things to frame into scenes.
 

We just had our 2nd game session last night! :)

First, we concluded the battle that capped off the previous session. The dwarven ghosts exploded into burst 1 damage when defeated, so they added some fun tactics to the fight. The kruthiks mostly targeted the other humanoid enemies, like Mr. Beef and the security officers, but I was rolling randomly with a low probability of them attacking whoever was closest as well. This led to some fun movement management from the party's warlord, as well as some risky opp attack provoking from almost everyone.

Since we're using Roll20, I was able to use some scripting & Macros to auto-output text from certain environmental features to encourage the players to engage with them beyond just hiding behind blocking terrain or avoiding difficult terrain. The ever-useful pg. 42 of the 4e DMG was invaluable for this. Here's an example for shattering a Residuum Crystal:
crystalstuntexample.PNG

This combat encounter definitely dragged somewhat, which I'll blame partially on the players learning a new system (only one of them had any real 4e experience) and partially on the large number of combatants (5 PCs, 1 NPC ally, 12ish monsters). Something I'll be keeping an eye on moving forward.

In the aftermath, once they were finished looting and getting a Short Rest, the party spent some time managing Mr. Beef's EverNet accounts via his Wyrdstreamer, basically ruining his name before handing him over to the Primal Spirit Venomcoil and consigning him to his fate. In exchange, they got valuable information on the layout of the Dungeon (which translated to giving some bonuses throughout the subsequent skill challenge). There was also a funny moment where the dwarf, not being very tech savvy, clicked on a suspicious product link on the Wydstreamer he looted and blasted everyone with psionic ads.

Next was a Complexity 3 Skill Challenge, which was very well-received. They set their goal as moving through the Dungeon, trying both to save the civilians bumbling in it and also to minimize the PR damage being done by those same civilians. I had pre-prepped a handful of potential obstacles and threats in the dungeon, which was useful to refer to throughout. Some fun examples:
  • The dwarf berserker crushing horrific dwarf-bird-construct hybrids with a massive chunk of stone
  • The swordmage disarming residuum mining explosives and then using magical wards to contain blasts from those he couldn't disarm
  • The druid creating "nutrient goop" to lure the Kruthik Hive Lord away from a trapped civilian
  • The Warlord stopping an EverNet post (would've revealed the party's misdeeds in the dungeon) at the last second by hacking the account
Finally, after succeeding the skill challenge, the party rode a steep incline down to the Dungeon Core, where they will be starting next session off with a boss battle against Orthos the Devourer and the dwarven spirits stuck in its orbit. They're still in pretty good shape after mopping the floor with their first encounter, so we'll see if this one provides more challenge without dragging as much. Some fun complexities:
  • The Acid Pits deal high damage and require a skill check to escape them if you fall in
  • The 'Filth Vortex' in the center of the battlemap pulls you toward it and can deal necrotic damage if you're not undead (the vampire pc can navigate this with impunity!)
  • Orthos has 3 'phases' based on hp total, each with different attacks and stats. Second phase makes it enraged and faster, with lower defenses, while the third phase sheds its physical body and makes it a flying incorporeal creature.
  • The 'Dungeon Core' (at the top of the map, cut off from screenshot) has a small hp pool which can be depleted with skill checks or attacks. Doing so deals high damage to Orthos, but also summons Blazing Skeletons to the fight as the Core reacts to being attacked.
finalbattle.PNG

Tried to take @Manbearcat's advice regarding terrain to heart! As before, I welcome reactions, feedback, questions, advice, etc from any who care to share them.
 

Remove ads

Top