D&D (2024) I have the DMG. AMA!

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Yeah... just so long as it's their style of gaming that gets used. But as soon as WotC produces a style of D&D that they don't like, they immediately want diverse styles and rules to show up in the books... styles and rules that just happen to match up with the styles and rules they want in these books. ;) Totally coincidentally, mind you!

I've yet to see anyone state that their preferred style and ruleset for Dungeons & Dragons should NOT appear in some form and fashion in the current D&D 5E milieu, but remain separated from it because it isn't right for most players nowadays-- and that they're perfectly fine with that. Heck, even people here who play like AD&D are still annoyed that a game four editions later advocates for a style that isn't like what they prefer to play.
If you're going to make the game that different over four editions (which is not common for TTRPGs), maybe they should consider not continuing to call it Dungeons & Dragons.
 








Sorry to come back at this, I saw a video of someone flipping through the DMG and it appears that the Ability Checks section is not the equivalent of the 2014 PHB section: it's very threadbare, and gives practically zero information on skills.

@FitzTheRuke, mow that you have the PDF, would I impose on you if I asked for a text search? Let's try "pocket" (I'm interested in pickpocketing) and let's try "sleight" (I'm interested in sleight of hand). Does the 2024 DMG give a rule or guideline on how picking pockets is resolved mechanically? I think it doesn't, and I know the PHB doesn't, and it's just... crazy to me. Picking pockets is such an iconic thing in D&D ever since the Thief came into the picture back in 1975, and the PHB still lists it as one of the uses of Sleight of Hand, and it further allows Thief Rogues to do that as part of their Fast Hands ability, so the system is clearly meant to support it. But none of the books tells players or DMs how it's supposed to work??

Am I missing something, or is the ONLY applicable guideline the generic DC table (from 5 for very easy to 30 for nearly impossible) on page 29? Is there perhaps another guideline somewhere about contested rolls?

As an experienced DM, what would you assume are the Rules As Intended for picking pockets? (Target's Perception sets the Sleight of Hand DC, perhaps? Would it be passive or active perception? Or does the DM eyeball how easy or hard it is on case by case basis?) And what would a new DM make of it, I wonder?
 

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