D&D (2024) I have a Monster Manual. AMA!

The grell and fire snake are in the book (the latter is classified as a type of salamander).
Hmm... I remember selecting the Grell, and yet there it is. I'll fix it. Anyone know if the "Fire Newt" is also basically Salamander?

I also notice that I missed "Skeleton Warrior" which I can't imagine is all that different from one of the skeletons.
 

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Is it pretty? Which cover did you get?
I don’t own it…went to a bookstore and was
Impressed by the quality of the art and weight of the tome. It is packed…

The regular cover is just impressive.

And those assessments are coming reom
Someone who is not into a lot of the changes…

Edit: realize I am talking to people that have now seen it firsthand too…oh well. Still that’s my opinion.
 


Anyone know if the "Fire Newt" is also basically Salamander?
Double-checkong and refreshing a bit, there is a serious conceptual overlap between Salamanders and Firenewts, but Salamanders are impressive heavy-hitting CR 5 Elementals, while the Firenewts come in CR 1/2 Warrior and CR 1 Caster Elemental varieties, w6irh CR 1 Elemental steeds. I'd have to check Volo's, bit I think they changed from Humaboids to Elementals between Volo's and Monsters of the Multiverse.

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Double-checkong and refreshing a bit, there is a serious conceptual overlap between Salamanders and Firenewts, but Salamanders are impressive heavy-hitting CR 5 Elementals, while the Firenewts come in CR 1/2 Warrior and CR 1 Caster Elemental varieties, w6irh CR 1 Elemental steeds. I'd have to check Volo's, bit I think they changed from Humaboids to Elementals between Volo's and Monsters of the Multiverse.
Ah yes, the "lesser, cuter salamander".
 

Double-checkong and refreshing a bit, there is a serious conceptual overlap between Salamanders and Firenewts, but Salamanders are impressive heavy-hitting CR 5 Elementals, while the Firenewts come in CR 1/2 Warrior and CR 1 Caster Elemental varieties, w6irh CR 1 Elemental steeds. I'd have to check Volo's, bit I think they changed from Humaboids to Elementals between Volo's and Monsters of the Multiverse.

View attachment 395943View attachment 395944

Oh! Now Im onboard with Lizardfolk being elementals - Firenewts, Lizard geomancers, Pteradon aarakocra oh my!
 

I seem to recall Fire Newts as far back as 2nd edition. Not as elementals, but intelligent reptiles that lived in volcanoes. They were in one of the Dark Sun computer games.

Salamanders, on the other hand, have always been elementals.

Note: I am aware that newts and real world salamanders are amphibians, not reptiles. I don't think the original creators did though.
 
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I seem to recall Fire Newts as far back as 2nd edition. Not as elementals, but intelligent reptiles that lived in volcanoes. They were in one of the Dark Sun computer games.

Salamanders, on the other hand, have always been elementals.

Note: I am aware that newts and real world salamanders are amphibians, not reptiles. I don't think the original creators did though.
um Salamanders were named by the ancient Greeks in the 4th century BCE. Aristotle speaks of salamandra as creatures of elemental fire and Theophrastus refers to the salamandra as saura (lizard) - amphibians didnt exist at the time. Jewish, Early Christian and Medieval sources followed up on that.

As for Firenewts I believe they were also called Salamen in one product making them explicitly a lesser Salamander-kin
 


From 2e AD&D MM
Rare, Tribal, Canivores, Low Intelligence, Treasure: K,M, (F)
Firenewts, also known as salamen, are distant relatives of lizardmen. They are cruel marauders that roam hot regions.

The firenewt’s dry skin is a mottled sepia color, darkest along the spine and fading to near-white on the belly. The smooth flesh and features resemble those of an ee1. The eyes are deep crimson. Females are slightly shorter (5'½’ tall) and a duller brown. The young are lighter but darken as they mature.

Combat
Firenewt warriors (the most common variety) are typically armored in chain mail and carry one or two weapons — pike and sword (45%), sword only (25%), pike and lend axe (20%), or battle axe (10%). For every ten warriors encountered, there is one elite warrior with 3+3 Hit Dice and Armor Class 3 (chain mail plus Dexterity bonus). Elite warriors carry battle axes.
For every 30 warriors encountered, there is a priest with 3+3 HD, AC 5, and the following spells, usable once each day: animal friendship, faerie fire, predict weather, produce flame, heat metal, and pyrotechnics. Priests carry maces.

All firenewts have a limited breath weapon. Once a turn they can breathe fire on a foe directly in front of them. This flame has a 5-foot range and inflicts 1d6 points of damage; a successful saving throw vs. breath weapon reduces the damage by half.
A firenewt is highly resistant to fire-based attacks and saves with a +3 bonus against them. In addition, all fire-based attacks that do affect it are reduced by 1 point of damage per die of the attack (minimum: 1 point/die). Conversely, a firenewt saves with a -3 penalty against cold-based attacks; such damage is increased by 1 hit point per die of the attack.

Fully 33% of firenewts encountered on the surface, 90% of elite warriors, and all priests are mounted on giant striders.
 

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