Neonchameleon
Legend
My fundamental problem here is that I have a very different understanding of "good" than EGG; he advocated that it was entirely in line with Lawful Good to make prisoners convert them kill them before they could backslide. (Source)It certainly can be boring (and a symptom of bad GMing), if the game is meant to be one in which loyalty and faithfulness and the like are meant to be interesting focuses of play.
In its original Gygaxian manifestation, I think it was just meant to be another part of the challenge framework: good PCs are under restrictions that evil PCs are not, but they get access to bennies (reaction rolls, and friendly NPCs who might heal them) that evil PCs don't.
But that approach to play is pretty far from the contemporary mainstream.
And given that Gygax' understanding of Lawful Good is close to my understanding of Lawful Evil I'd rather that he doesn't get a veto on me playing my lawful good character "wrong" even through divine intervention of his invented gods.