TwoSix
Everyone's literal second-favorite poster
I have to assume that all PCs enter the campaign very far from their hometown.I can't imagine running a game where the aforementioned PC went to talk to the town blacksmith or miller and when the player asked me "Ok, what's his name and what do I know about him?" replying "You know nothing. Yes, I understand you've lived in the same village of 100 people with him since you were born. You're a clueless berk."
For me it has nothing to do with rolling a History check, and much more to do with the concept that obviously virtually any PC in that situation would already know who the blacksmith or miller was, their name and some basic biographical data, at least.
As for "provide materials for you to learn about their game", they explicitly said they'd give you a paragraph of basically useless general data. "And sure, "some basic info" will be in the player handout. But, it's about useless. Even just a small town, the players won't get more then a paragraph of things. And a single paragraph won't tell you much about a town at all. "
I, too, would usually give a short paragraph of data about the starting village, but primarily in the interests of speed and not making the players do a bunch of homework. If they ask me the name of the village healer or headman of the village they grew up in, I just TELL them.
I would say this seems like a strong contender for "harshest house rule". History, Religion, Arcana, etc., are all useless skills.