Sword of Spirit
Legend
That would seem an odd way of doing it, since the main issue preventing even Legendary creatures from being good solo challenges is that if they deal enough damage to put up a satisfying fight they have too few hit points to last through it, while if they have enough hp to last through such a fight they are likely to hit so hard they oneshot PCs if not risk a TPK.
I mean, one of the effective ways some groups have dealt with this is to double monster hp without changing anything else. Mythic monsters (while extremely rare) basically do this also.
So I'm not sure why they would change things in a direction that makes the problem worse rather than better.
(Personally, I can't use the actual mechanical solutions because I need PC-NPC parity to increase rather than decrease or I'm not interested oin running or playing the game, but I do recognize the mechanical issues and am working on alternate fixes.)
Now, maybe they just mean monsters will be tougher overall for their CR.
I mean, one of the effective ways some groups have dealt with this is to double monster hp without changing anything else. Mythic monsters (while extremely rare) basically do this also.
So I'm not sure why they would change things in a direction that makes the problem worse rather than better.
(Personally, I can't use the actual mechanical solutions because I need PC-NPC parity to increase rather than decrease or I'm not interested oin running or playing the game, but I do recognize the mechanical issues and am working on alternate fixes.)
Now, maybe they just mean monsters will be tougher overall for their CR.