D&D Monster Manual (2025)

D&D (2024) D&D Monster Manual (2025)

Then you should know that the version we are told is usually a long way from what actually happened.

I’m a scientist by training and occupation. I know that there is no such thing as Truth, only things that we have so far failed to prove to be false.

Yes they are. Not true, does not exist, fiction, lies are all synonymous.
I watched the new Star Wars show yesterday. Pretty sure it existed. Got a whole library full of books that exist too.

I agree about Truth being illusory though. All you can do is learn what you can and be prepared to learn something new when/if that proves incorrect. Truth might not be real, but you can still know things and draw conclusions. Otherwise what's the point of anything we do?
 

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The events depicted did not exist. That galaxy does not exist. The things that happen in it never happened.

Not if truth is illusory. Although as a scientist, I believe you can know when something isn't true.

Why should there be a point?
Happy to debate philosophy with you, but this really isn't the platform.
 



It means there is no correct version of how made up events should be. Put another way: what is the correct version of Robin Hood?
Robin Hood Animation GIF by Disney

That was easy!
 


I always feel that I have to make up my own, because even just "claw / claw / bite" always felt... MEH to me. Old School Essentials and Mork Borg let me kind of improvise my own stuff but still.
5e has good improve mechanics in the DMG. They were just really hard to find in the 2014 version. I haven't verified the got cleaned up with the rest of the DMG or not in 2024. I have my own "cheat sheet" that I put together and I can run monster completely improv., no stat block, if I need/want to.
I'm definitely open to some other options. Read a post (maybe from here? Or on Reddit?) where someone used 3 different stat blocks to make up the various major "parts" of a huge monster. Defeat one part, those attacks are neutralized. Stuff like that's appealing to me, even if it is a bit video-gamey. As long as it is easy to manage.
I have had some 5e monsters like that since about 2015 (and in 4e before that). It is not a new idea, but I only using it sparingly myself. I never felt like it was a good mechanic for monsters you are going to see on the regular.
 


Actually in general 4e caused much bigger lore shifts than anything before or since.

Let's look at Ravenloft. Prior to VRGtR, did any of the things you mentioned invalidate pre-existing lore for that setting? Did history not happen? Just in 4e, and even there it doesn't change the actual domains of the setting, just where they decided to drop them.

VRGtR, however, changed the practical nature of the setting in a way that no other supplement had. It became a different place.

Another example: does presenting the Blood War in 2e invalidate anything about demons and devils in 1e? Did history not happen? Not that I can see.

Can't speak to Eberron (never got into it), but my understanding is that the history of the setting remained frozen at the same spot from 3e to now, and none of the setting details in the world changed, rather more detail has been added over the years.
You may hate to hear this, but setting books aren't meant to be read like novels. They're meant to provide background information for players and GMs. You may like reading them as novels, but you're "using them wrong," so to speak.

And since many people no longer seem to care about or even want meta-plots in their game settings, there's no reason to for companies to continue being beholden to them--which means freedom for the writers (and players) to go off in other, potentially more interesting directions.

Ravenloft. You may think it was just an addition when it went from one adventure location to an entire setting, but that was actually a huge change--it altered everything about the setting, including Barovia. When it went from a bunch of domains to a more unified whole, with trade and relations between countries--back in the middle of 2e, with Domains of Dread--that was a huge change, because it altered how the setting was actually meant to be played. When the Van Richten Guides came out, this was another huge change, because again, it altered how you were meant to play the game. You may not think so, because you read the game books like novels, but the actual games? Huge change. It "invalidated" earlier methods of play, because it was no longer a "Weekend in Hell" setting, no longer a setting where the monsters were just monsters.

You bring up the Blood War. Yes, that--and changes made in other editions--does change demons considerably from 1e. They went from "free range" monsters who may or may not have been browbeaten into service by a demon lore to troops in a war, which alters what passes for demon society considerably. In 1e, they were specifically created out of the souls of chaotic evil dead (as per the entry on manes). In 4e, demons are (IIRC) corrupted elementals and/or born or created directly out of evil. That's a huge difference in them.

Planescape "invalidated" earlier gameplay by putting the emphasis on Law and Chaos instead of on Good and Evil.

Even minor bits of lore--like 5e deciding harpies were the descendants of cursed elves--"invalidates" previous lore by deciding that this is how harpies are now.
 

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