As an aside, I'd love to see a thread on "Make Monsters Scary Again".
A place to discuss ways to get the characters, and their players, actually a bit anxious about the myriad mythical monsters they encounter.
Stuff like:
- show evidence of the monsters' deeds (destroyed farms, bodies of victims, lingering effects of their presence etc...) nice stuff from the WItcher RPG by Talsorian games
- adjust the stat blocks so that they're not banal and routine ("whaddaya mean these trolls aren't bothered by fire?")
- Monster tactics (eg insights from books like "The Monsters KNow What They're Doing", by Keith Ammann)
- Typical monster allies, hangers on and parasites (stirges follow the creature about because of all of the blood that gets splattered in their wake, goblins always have wolves and small fey sprites, Drow always have monstrous, expendable slaves etc)
- Thematic "finishing moves" or scary critical hits or "bloodied condition" effects (at 50% HP the vampire vomits a fountain of blood at the heroes, possibly blinding and choking them, the Death Knight may decapitate or chop off a limb on a target with a critical etc...)