Free League's 'Lord of the Rings' Games Explore The Elves

Free League's Middle Earth-set roleplaying game line comes in two flavours--The One Ring (a bespoke ruleset), and The Lord of the Rings Roleplaying (the D&D 5E version). This means that when they release a new book for the line, they often release two versions, and their plans for the elven expansion for the games is no exception.

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Realms of the Three Rings is for The One Ring, while Keepers of the Elven-rings is for 5E. You can pre-order either (or both, if you're so inclined) from Free League's web store, getting immediate access to the PDF.

In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.

Both books feature the same chapters:


  • Where the West-Elves Still Linger: Details on Lórien, Rivendell, and Lindon and those who dwell there, including the Elf-lords who are their guardians.
  • A Dark Adventure Awaits: Learn the details of Sauron’s schemes against the Immortal Folk, including new events, enemies, and characters for players to encounter.
  • Landmarks: Visit 12 sites of interest, including locations mentioned in The Lord of the Rings™, as well as others created specifically for the game.
  • The Rules of Lordship: A robust Appendix contains guidelines for creating and playing as High Elves of Rivendell and Elves of Lórien, as well as Elf-lords, powerful characters especially suited for solo play.


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Someone with Númenórean devices. When the Númenóreans invaded Valinor, the Teleri (sea elves) fled. If i recall correctly, there was some question as to whether the Valor themselves could withstand the Númenóreans.

Even after the downfall Númenóreans could make weapons that could harm spirits such as Merry's blade from the Barrow Downs. They could build stupendous architechture like the tower of Orthanac, the statues of the kings on the Anduin, and the walls of Minas Tirith. In the Simarillion they had powered metal ships. And, again from memory, it is implied they had helicopters and energy weapons.

Of course that kind of steam punk doesn't really fit the themes of the LotRs. So [shrug]....
Honestly, I would be all for a anime of The Fall of Numenor, with a dieselpunk magitech Numenor invading a Kirby-esque Valinor.
 

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I have all the AiME books, but I prefer the changes they made to LOTR5e. Books are all a must buy for me. It is not to hard to adapt the AiME books to the latest.
 



I have all the AiME books, but I prefer the changes they made to LOTR5e. Books are all a must buy for me. It is not to hard to adapt the AiME books to the latest.
I picked up the AiME books for game fodder in 5e, but preferred TOR if I actually wanted to play a campaign in Middle-Earth. Haven't bothered with LotR5e, as I see no reason to buy another set of LotR books for D&D.
 



Free League's Middle Earth-set roleplaying game line comes in two flavours--The One Ring (a bespoke ruleset), and The Lord of the Rings Roleplaying (the D&D 5E version). This means that when they release a new book for the line, they often release two versions, and their plans for the elven expansion for the games is no exception.


Realms of the Three Rings is for The One Ring, while Keepers of the Elven-rings is for 5E. You can pre-order either (or both, if you're so inclined) from Free League's web store, getting immediate access to the PDF.

In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.

Both books feature the same chapters:


  • Where the West-Elves Still Linger: Details on Lórien, Rivendell, and Lindon and those who dwell there, including the Elf-lords who are their guardians.
  • A Dark Adventure Awaits: Learn the details of Sauron’s schemes against the Immortal Folk, including new events, enemies, and characters for players to encounter.
  • Landmarks: Visit 12 sites of interest, including locations mentioned in The Lord of the Rings™, as well as others created specifically for the game.
  • The Rules of Lordship: A robust Appendix contains guidelines for creating and playing as High Elves of Rivendell and Elves of Lórien, as well as Elf-lords, powerful characters especially suited for solo play.


Free League keep producing gorgeous products for The One Ring. Looking forward to the elven supplement.
 

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