1st
That's still less than +5.
The issue is +2 in a world were you roll a d20 isn't much.
You aren't good.
I have to roll a 14. You a 12. You aren't much better than me.
This is where 5e's problems lie.
I partly agree. I would have liked a slightly faster progression.
Right amount of statement.
Nah.
Depends what you want from a game.
The main reasons why 5e has wonky skills and the Martial/Caster divide exists is because outside of # of attacks the bonuses are so low between PCs that you don't feel better than a dabbler.
Puh. Difficult. We are speaking of adventurers. If you have too big of a difference between training and no training makes people just not try if their bonus is too low.
Instead I think being proficient should come with some kind of auto success or at least preventing critical failures.
Maybe: if you are proficient in skill x, you can't roll below 5 and you need to fail by 10 or more for critical failures.
If you have expertise, you can't roll below 10 and critical failure if you fail by 15 or more.
That way, proficient allows you to retry some things more easily and someone not proficient still has a shot at doing somethings.
I actually miss the auto success rules of 5.14.
A 1st level fighter with Athletics prof and 16 STR is +5.
Yes.
A 1st level wizard with 12 STR is +4.
+1 I guess... but chances are great tge wizard only has 8 or 10 strength. So with the exact same roll a wizard is a difficulty category worse.
A 1st level cleric with 14 STR is +2
It's not a big bonus.
The question is if you consider base stats as part of proficiency. In 5.14 one autosuccess score was stat-5. Which was brilliant as it made a big difference between 8 or 10 in cha or str. With 10, you succeed at very easy tasks like swimming in calm water or behaving at the king's diner table.
So without purposeful design or an additional subsystem, spell casting is the only way to display a shift in competency if you don't optimize the fun out the game.
Yeah autosuccess rules would have been my choice of subsystem.
Having too big of a difference between non proficient and proficient equally leeds to magic as the only reliable solution for many classes.
5e has 3 CHA skills that do the same thing.
4e does too.
So just focus on one.
However 5e doesn't have the subsystem than make having access to all 3 skills in the party beneficial nor does it artificially make it beneficial that different PCs have different CHA skill nor aid in duplicates.
Why do you think that in 5e only one is useful. I see all of them in use frequently. I also think somewhere in the rules you see that not every skill works anytime. I need to find it though.
4e had Skill Challenges. Skill challenges made you want to have players pick different skills AND want some to have duplicates.
But they were so badly executed that it was no fun. Don't we have some skill challenge lights in 5e rules? I need to look it up.
Actually I would not mind reintroducing skill challenges. Because if you introduce 3 successes before 3 failures, those 10% differences start making a bigger difference.
5e copied 4e's skills but forgot the system its skills were designed for.
I remember some kinda skill challenges. But I don't remember the place to look for.
4e made it were you wanted to know Intimidate because sometimes Bluff doesn't work and Intimidate had different social and combat powers.
I am pretty sure there is some advice in 5e for this too.
5e lets you ignore Intimidate if you have a single CHA character with Persuasion proficiency.
No.
Because not everyone reacts the same. There are a lot of situation where one is assigned a lower DC than the other.