Bae'zel
Hero
Probably so that there’s some granularity? So that character’s have a few more ways to be different from one another?Which raises the question: WHY do you need 3 « this is how nature works » skills? You don’t need separate Religion skills for different religions, or for rites and rituals versus knowledge of the undead, or for ministering to your flock. Same thing but more for Arcana.
Some skills are parsed incredibly broad. You want to climb a wall? Same skill as the long jump. Some are incredibly narrow. What do you know about bears? Depends. If it’s knowing to play dead, it’s Nature. Unless it’s Animal Handling.
I personally would rather have fewer skills but with options for specialization. Stealth expertise in Natural environments vs expertise in Urban environments for example.
I do agree that because Survival is so tied to nature, it makes sense to merge it with Nature.
Animal Handling though… to lump stuff like domestication of wild animals for farming, circus training, farm management, training horses and dogs for war, hawking or riding into the same broad category as knowledge of the natural world or how to scrounge for berries is pretty debatable.
I’d merge nature and survival but keep Animal handling separate, personally.
Edit: sometimes more than one skill could be applicable. Knowing to play dead in front of a bear vs animal handling to do the same would be equal in my games.