Crimson Longinus
Legend
If you choose a level 8 chandelier swing.
Please stop misrepresenting this. That is not what the quoted example implies.
If you choose a level 8 chandelier swing.
That's why 4es skill set has better.I'd also say that a lot of checks that should be Handle Animal tend to get parsed as Nature, making Handle Animal a similar "it's just not useful" skill
but is that true?The half-level to skills thing was one of the things I disliked about 4e. Adventures don't become +10 better at forging weapons and armor without having ever tried just because they are 20th level. They probably don't even become +1 better, but some small synergy increase might be warranted.
The quote doesn't imply it but the entire game system does.Please stop misrepresenting this. That is not what the quoted example implies.
Oh my god. Is a level 8 chandelier more dangerous than a gazeebo?If you choose a level 8 chandelier swing.
Nope same dc. 15. Becausr it is medium hard.Think of it this way.
If a level 8 PC fighter and a level 5 PC fighter decide to both swing from a chandelier the same way to attack a for, do they get different DCs?
Exactly. So no need to decide for a challenge rarting for an unliving thing.They are doing the same thing.
That has to be proven.Most DMs choose the one level option.
I increase it to hard. Dc 20.Nothing is forcing them to. The Player can say they do flips to deal more damage. Then you choose a higher DC to match the increased damage.
Yeah this had bugged me for ages.I'd also say that a lot of checks that should be Handle Animal tend to get parsed as Nature, making Handle Animal a similar "it's just not useful" skill.
Precicely: jumping off the stairs onto a chandelier is a set DC for everyone.Oh my god. Is a level 8 chandelier more dangerous than a gazeebo?
Nope same dc. 15. Becausr it is medium hard.
Exactly. So no need to decide for a challenge rarting for an unliving thing.
That has to be proven.
5e: DC 15.
I increase it to hard. Dc 20.
Which raises the question: WHY do you need 3 « this is how nature works » skills? You don’t need separate Religion skills for different religions, or for rites and rituals versus knowledge of the undead, or for ministering to your flock. Same thing but more for Arcana.Yeah this had bugged me for ages.
Nature is understanding how an ecology works, to identify what a FOUND animal or plant is (ah I see that plant is not in fact edible, but very poisonous).
Survival is being able to FIND an edible plant or animals to hunt to survive. To make a shelter. To find (and purify) a source of drinking water. Nature will tell you that Frostberries are nutritious, but Survival will help you actually find some in the wastes of Icewind Dale.
Animal handling is... befriending or calming animals. Training a dog. Riding a horse when it's nervous. Making a bear back down and not eat you.
Yeah. I did some serious combining for my game.Which raises the question: WHY do you need 3 « this is how nature works » skills? You don’t need separate Religion skills for different religions, or for rites and rituals versus knowledge of the undead, or for ministering to your flock. Same thing but more for Arcana.
Some skills are parsed incredibly broad. You want to climb a wall? Same skill as the long jump. Some are incredibly narrow. What do you know about bears? Depends. If it’s knowing to play dead, it’s Nature. Unless it’s Animal Handling.
No, if I'm roleplaying intimidating someone, neither Pesuade nor Deceive can be used. If you are talking about taking a non-intimidation approach, then it's falling outside the use of intimidation as a skill, so that's not relevant for the discussion.Oh, heavens no. You can Persuade or Deceive both of those examples in most campaigns.
A bouncer convinces people in line not to try to push through and wait their time will harden their hostility? Intimidating a pickpocket to they leave the square will likely just make them affraid of meeting up with the PCs. You are making sweeping declarations that don't fit many uses of the skill.Intimidate just makes them harden their hostility for you because you coerced them rather than working with them.
AH, I understand it. They ACTIVELY PENALIZE use of the skill in an ANTAGONIST MANNER as DM.Most (non-4e) DMs I've spoken to would handle these as:
1. Interrogated prisoner now hates you forever and will either be broken out of prison and added to your enemy's roster, or will actively spread antagonistic claims (true or false, doesn't matter) about you through the criminal underworld, making your future interactions with it harder. Because you didn't try to convince the interrogation target, you just "took the easy path".
Sure, just like someone who later figures out they were deceived might do the same. There are repercussions, as long as they are reasonable. Just like an NPC may decide never to mess with the people who scared them so.2. All your intimidation did was put a lid on the boiling pot. It will get worse when the enemy finally does attack (which they eventually will, it just might take a while), because now they have time to gather reinforcements to match your threat.
Which happens with any social skills used to get information from that criminal. I have to thank you for so many great examples showing how intimidate and other social skills can have the same reactions from NPCs and therefore it isn't the worst skill. It's really useful that it's your own examples.3. The low-level criminal will answer now, but will (try to) save their own skin later by telling the boss what happened. Whether the minion survives this conversation is then kind of irrelevant; the boss now hates you for interfering with her "legitimate business."
Yes, we've already discussed how a DM actively going after any use of a skill or feature is a problem of the DM, not of the skill. So again, irrelevant. Though I have to say, you are surrounded by a collection of really toxic DMs. I'd only play 4e with them, as it seems that's the place they aren't.Outside of 4e, nearly every D&D DM I've ever had would go out of their way to make sure that every use of Intimidate came at a price. Almost always a price much higher than any rewards you would reap.