D&D 5E Is Intimidate the worse skill in the game?

The action is the thing that is leveled.
"This sort of action is exactly the kind of thinking you want to encourage, so you pick a moderate DC: The table says DC 14. If she makes that check, she gets a hold on the chandelier and swings to the ogre."
So a level 1 character swinging uses the same DC? Because swinging from a chandelier is a level 8 action?

I really doubt that any DM had adjucated it that way if someone at level 1 tried it.

In 5e it is way easier: swinging from a chandelier? Sounds like a medium difficulty challenge (DC 15).

At level 1 or at level 8.
Because that the PC. doing it.
If a monster or trap is making the action, you use the monster's or trap's level. And that level does not have to match the PCs.
If it's a level 10th giant, the DC is 16.
Edit:
Even if it would be just the challenge level that determines the DC, it is totally unneccessary complicated as you have two scales:

Level and difficulty. So you need to decide the challenge level and difficulty instead of just the difficulty.

Why two axes? It just makes no sense at all.
 
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Which is far preferable to having a string of bad experiences.

You realise that by joining PUGs on the internet, you are selecting bad DMs? If these people where any good, or even had friends, they would have plenty of players, so wouldn’t need to invite random strangers like you to join.

Or their groups constantly devolve do to things like their players giving birth to children, or getting into car accidents. Or maybe things like Covid forcing them to move out of state.

This is DEEPLY insulting to basically say that anyone whose life has been chaotice enough not to have a solid group of DnD friends for a decade is a Bad DM. Like, earnestly, you can stuff that sort of elitist crap.
 

It's mostly a failure of writing. Intimidation is a CHA skill but is commonly understood in the context of a STR skill as though the PC is making direct threats. Strangely enough your ability to actually carry out those threats isn't a relevant factor. I've several times seen characters who are death incarnate, absolutely steeped in the blood of ten thousand victims, fail to get a fellow bar user to back down from a confrontation. 'I guess I'll just have to kill you then'.

Real intimidation isn't about direct threats it's about what's unsaid. Someone has an aura of power, or authority, or known connections to powerful forces, and so you feel compelled to placate them without the veneer of social niceties ever needing to be broken. You don't hate that person afterwards; you're just grateful they didn't squash you like a bug.

'Thank you Mr Mouth of Sauron sir, please would you like another drink while you are eating my daughter? On the house, of course'

Right but this gets right back to the exact problem. Yes Mister Mouth of Sauron can intimidate an innkeeper. Could he intimidate the Balrog? Could he intimidate Ancalagon the Black?

Sure, maybe a mobster can intimidate someone with soft words and implied threats, "Oh, this would be a very unfortunate set of circumstances to find ourselves in, wouldn't it?" but that wouldn't convince Batman to back off and toe the line.

Intimidation only works if you can get the other person to believe you are more powerful than them, or can quickly summon a force that they cannot deal with. And that becomes incredibly difficult to pull off in the situations where social skills are their MOST powerful. You can use persuasion to convince a lich-god who is about to kill you all and turn you into his undead thralls that you can better serve him as willing living agents. You can use persuasion to convince a powerful dragon to lend you money. But if you try to intimidate in these situations, it can almost be laughable, because the entire situation is based on you being the underdog. A dragon, a lich, a powerful fiend, an orc warchief with a thousand men at his back, these are not targets you can easily intimidate without making them seem like cowards who easily fold under pressure.

And if it turns out you are lying to make yourself seem scarier.... you are lying. That is deception.
 

Weird to me that this is the common interpretation. Deception, sure. Intimidation? I always describe the effects as fear. Successfully intimidating a NPC will make them afraid of you; down the road potentially antagonistic if the situation is right (eg, the tables have turned or they have a new friend or ally who is bigger and more intimidating than the PC).
So, if I may, here's more or less the "logic" of this as I understand it, working from what you have said. Because your "if the situation is right" is kind of the whole issue. You have agreed that, at least in principle, using the Intimidate skill is bad, because it's hurtful and aggressive. You have granted that it is, to at least some extent, a "big results but you pay a price for them" option. The logic proceeds thusly:

  1. Persuasion is inherently more risky than Intimidation, because the latter involves coercion, while the former involves actually changing the target's mind.
  2. Because Intimidate is less risky in that sense, it must be more risky in some other sense.
  3. Intimidating a target will make them resent the person who intimated them, at least a little bit.
  4. People you resent are ones that you will help oppose if given the chance.
  5. The party has intelligent enemies who will exploit any foothold they can find to harm the party or at least inhibit them.
  6. As DM, it is your job to make sure player actions have consequences.
  7. Hence, if the players Intimidate, it is your job to give that action a negative consequence, and thus to give the intimidated target(s) a chance to vent their resentment against the party, which the party's enemies will gladly exploit.
Another way to put it: You can use Intimidation at any time, but you cannot use Persuasion on people who are already hostile (=already hate you). Many DMs understand this to mean, "Intimidate makes people hate you." And to be fair, it's not like 3e didn't plant that seed, because IIRC if you Intimidate people it's always going to worsen their attitude toward you.

Sometimes Persuasion is simply not an option .
Sure. That doesn't mean Intimidate doesn't make the target hate your guts and want to take you down.

It's mostly a failure of writing. Intimidation is a CHA skill but is commonly understood in the context of a STR skill as though the PC is making direct threats. Strangely enough your ability to actually carry out those threats isn't a relevant factor. I've several times seen characters who are death incarnate, absolutely steeped in the blood of ten thousand victims, fail to get a fellow bar user to back down from a confrontation. 'I guess I'll just have to kill you then'.
It's the "critical hit snake eyes" problem. Personally, I'd make some characters have a "passive Intimidate" score equal to their attack stat (Str for Barbarians and most heavy armor wearers, Dex for Rogues and most other ranged or dagger users), so long as they are actually trained in Intimidate and in a situation where personal power is relevant. That recognizes the impact of physical prowess or past killing, but doesn't guarantee success against particularly beefy or durable targets.

Real intimidation isn't about direct threats it's about what's unsaid. Someone has an aura of power, or authority, or known connections to powerful forces, and so you feel compelled to placate them without the veneer of social niceties ever needing to be broken. You don't hate that person afterwards; you're just grateful they didn't squash you like a bug.
Sure. But, as noted, the logic doesn't approach it that way. It approaches it from the perspective of "intimidate is what bad people do", more or less.

In any case, people have have used intimidation quite a bit in my game, and even though I combined deception into persuasion, intimidation has not been useless at all.

Main advantages it has over persuasion are:
  • You can use it on people who were already super negatively disposed towards you and were not going to listen reason.
  • You can get people to do things they could never be persuaded to do.
Well, it's nice to see at least one DM that doesn't see it as always needing painful negative consequences since it can be used in places where Persuasion can't.

I honestly don't know what you are talking about. Intimidate usage is about median in how often a social skill is used. Your listed use case on it assumes that you will never use social skills on someone hostile, like a captured bandit or a corrupt guard.
Oh, heavens no. You can Persuade or Deceive both of those examples in most campaigns. Intimidate just makes them harden their hostility for you because you coerced them rather than working with them.

I could see murderhobos who kill everything not getting much use for it, but as part of an interrogation, part of getting a potential encounter to stand down and not turn it into a combat, part of getting a low-level criminal to tell who hired him -- all useful.
Most (non-4e) DMs I've spoken to would handle these as:

1. Interrogated prisoner now hates you forever and will either be broken out of prison and added to your enemy's roster, or will actively spread antagonistic claims (true or false, doesn't matter) about you through the criminal underworld, making your future interactions with it harder. Because you didn't try to convince the interrogation target, you just "took the easy path".
2. All your intimidation did was put a lid on the boiling pot. It will get worse when the enemy finally does attack (which they eventually will, it just might take a while), because now they have time to gather reinforcements to match your threat.
3. The low-level criminal will answer now, but will (try to) save their own skin later by telling the boss what happened. Whether the minion survives this conversation is then kind of irrelevant; the boss now hates you for interfering with her "legitimate business."

Outside of 4e, nearly every D&D DM I've ever had would go out of their way to make sure that every use of Intimidate came at a price. Almost always a price much higher than any rewards you would reap.

(Anyway, Medicine is the worst skill.)
Howso? It can at least be used to identify illnesses. It's certainly not as useful as it should be, but that's got nothing on the "actively makes your life harder" problem Intimidate has.
 

Howso? It can at least be used to identify illnesses. It's certainly not as useful as it should be, but that's got nothing on the "actively makes your life harder" problem Intimidate has.

Not Blue, but most illnesses don't really need to be identified. A quick spell will cure a disease or poison regardless of whether it is Troll Fever or Boiling Bumps. So even in the rare case that illness comes up, identifying it is still rarer.

Most of the more common uses for Medicine (determine if poisoned, determine weapons used to kill) are often called as Investigation checks.

And, most frustratingly of all, Medicine does not let you heal people. If you are playing a "doctor" archetype, medicine does not make you a better healer in any meaningful way. This is in large part (in my opinion) of people being too stuck in it being a mundane skill, which means that any meaningful treatment takes weeks of time, which most parties won't put up with.

It is certainly not going to make your life worse if you use it... but good luck finding a time and place to use it, let alone one that has an impact. (I've tried.)
 

Not Blue, but most illnesses don't really need to be identified. A quick spell will cure a disease or poison regardless of whether it is Troll Fever or Boiling Bumps. So even in the rare case that illness comes up, identifying it is still rarer.

Most of the more common uses for Medicine (determine if poisoned, determine weapons used to kill) are often called as Investigation checks.

And, most frustratingly of all, Medicine does not let you heal people. If you are playing a "doctor" archetype, medicine does not make you a better healer in any meaningful way. This is in large part (in my opinion) of people being too stuck in it being a mundane skill, which means that any meaningful treatment takes weeks of time, which most parties won't put up with.

It is certainly not going to make your life worse if you use it... but good luck finding a time and place to use it, let alone one that has an impact. (I've tried.)
That's fair. An investment without payoff is certainly not great. I would still argue that the infuriating propensity of so many DMs to punish any and all uses of Intimidate means that it's actually a net negative, rather than nothing at all.

I'd also say that a lot of checks that should be Handle Animal tend to get parsed as Nature, making Handle Animal a similar "it's just not useful" skill.
 

Right but this gets right back to the exact problem. Yes Mister Mouth of Sauron can intimidate an innkeeper. Could he intimidate the Balrog? Could he intimidate Ancalagon the Black?

Sure, maybe a mobster can intimidate someone with soft words and implied threats, "Oh, this would be a very unfortunate set of circumstances to find ourselves in, wouldn't it?" but that wouldn't convince Batman to back off and toe the line.

Intimidation only works if you can get the other person to believe you are more powerful than them, or can quickly summon a force that they cannot deal with. And that becomes incredibly difficult to pull off in the situations where social skills are their MOST powerful. You can use persuasion to convince a lich-god who is about to kill you all and turn you into his undead thralls that you can better serve him as willing living agents. You can use persuasion to convince a powerful dragon to lend you money. But if you try to intimidate in these situations, it can almost be laughable, because the entire situation is based on you being the underdog. A dragon, a lich, a powerful fiend, an orc warchief with a thousand men at his back, these are not targets you can easily intimidate without making them seem like cowards who easily fold under pressure.

And if it turns out you are lying to make yourself seem scarier.... you are lying. That is deception.
It may help here to consider the RAW that creatures are

Willing. If your urging aligns with the monster’s desires, no ability check is necessary; the monster fulfills your request in a way it prefers.​
Unwilling. If your urging is repugnant to the monster or counter to its alignment, no ability check is necessary; it doesn’t comply.​
Hesitant. If you urge the monster to do something that it is hesitant to do, you must make an ability check, which is affected by the monster’s attitude: Indifferent, Friendly, or Hostile​
In many situations -- such as one of credible and overwhelming threat -- creatures may be simply willing to avoid that threat. Additionally,

The DM and the rules often call for an ability check when a creature attempts something other than an attack that has a chance of meaningful failure. When the outcome is uncertain and narratively interesting, the dice determine the result.​
In cases where it could go either way and the consequences are interesting, call for a check. Many of the putative counter-cases put in this thread seem cast as extremes: if that characterisation is accurate then RAW would suggest not calling for an ability check.

As an example, up thread a false magic circle was proposed to threaten some creature. Assuming the circle believed, some posters seemed to feel that would clinch it. If right then no Intimidation check seems justified. The check with clear consequences riding on it seems to me to be the Deception.

One shift in perspective given "consequences resolution" is that players don't roll just in order to narrate their character's performance. If it's possible they succeed; if it's impossible GM should say why. They roll to see what interesting directions the consequences will take play. Up thread there was much wrangling over intimidating a dracolich. I saw interesting consequences laid out... but then they were preempted. GM got in mind some great twists... if only they'd made those twists depend upon the roll!
 



So a level 1 character swinging uses the same DC? Because swinging from a chandelier is a level 8 action?
If you choose a level 8 chandelier swing.

Think of it this way.

If a level 8 PC fighter and a level 5 PC fighter decide to both swing from a chandelier the same way to attack a for, do they get different DCs?

They are doing the same thing.

Most DMs choose the one level option. Nothing is forcing them to. The Player can say they do flips to deal more damage. Then you choose a higher DC to match the increased damage.
 

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