overgeeked
Open-World Sandbox
Yeah, back-in-the-day we were constantly houseruling AD&D to get it to play more how we wanted. Talking on here with other players from back then and newer players reading the AD&D books, it’s surprising just how much we houseruled stuff. It’s a trip to have decades of “this is how AD&D was” revealed to be “no, that’s a houserule you’ve been playing with so long you didn’t even know was a houserule.” As jarring as those moments are, it’s really interesting when they happen.It’s interesting to see the paths of replicating the old school feel with a true duplication of the old rules vs simulating the feel using modern rules. As players of AD&D, we were even then looking for ways to smooth the play. That said, D&D played pretty well once you learned the rules.
Yeah. I’d say it’s just a damned fun time. A fun way to play. Dashing adventures, life-threatening dangers, wilderness exploration with teeth, finding loot, and not taking the thing too seriously. It’s a damned good time. It’s what my group was aiming for despite the clunky rules. Now designers can make games with cleaner rules and better focus while shooting for a similar feel.I’m guessing modern gamers have either a historical interest in replicating what it was like back then or just want to experience the feel of “old school” without all the quirkiness.
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