2025 Monster Manual to Introduce Male Versions of Hags, Medusas, and Dryads

Screenshot 2025-01-07 at 1.05.10 PM.png


The upcoming Monster Manual will feature artwork depicting some creatures like hags and medusas in both genders, a first for Dungeons & Dragons. In the "Everything You Need to Know" video for the upcoming Monster Manual, designers Jeremy Crawford and Wesley Schneider revealed that the new book would feature artwork portraying both male and female versions of creatures like hags, dryads, satyrs, and medusas. While there was a male medusa named Marlos Urnrayle in Princes of the Apocalypse (who had a portrait in the book) and players could make satyr PCs of either gender, this marks the first time that D&D has explicitly shown off several of these creatures as being of both male and female within a rulebook. There is no mechanical difference between male creatures and female creatures, so this is solely a change in how some monsters are presented.

In other news that actually does impact D&D mechanics, goblins are now classified as fey creatures (similar to how hobgoblins were portrayed as fey creatures in Monsters of the Multiverse) and gnolls are now classified as fiends.

Additionally, monster statblocks include potential treasure and gear options, so that DMs can reward loot when a player character inevitably searches the dead body of a creature.

The new Monster Manual will be released on February 18th, 2025.

 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer


log in or register to remove this ad

I don’t know. I don’t think anyone knows. But I also think you’re asking the wrong question. It’s not that the villains aren’t allowed to be evil. It’s that they shouldn’t embody bigoted tropes that were used to justify discrimination against real people. For another example of a monster inconsider in need of changes for sensitivity reasons, the Yuan-Ti. Yuan-Ti are Aztec-coded snake people that live in step pyramids in the jungle and sacrifice people to evil gods. I’d argue that’s insensitive and pretty racist. The human sacrifice of the native Mesoamericans was greatly exaggerated by the Spanish colonizers like Cortez specifically as a justification to conquer and enslave them and force them to convert to Christianity on punishment of death. To make monsters that embody colonial propaganda used to justify genocide seems bad and gross, to say the least. Imagine if D&D Goblins were based on Jews in Nazi propaganda. The problen wouldn’t be that they do evil things. It’s that they do evil things in a way drawn from real life propaganda that was used to justify the discrimination of that people. I would be calling for the removal of that depiction of Goblins, like how I think Aztec Yuan-Ti is a problem.

Does that mean that D&D monsters shouldn’t perform human sacrifice? That the concept of evil deities shouldn’t exist? That fantasy cultures shouldn’t wear clothing tied to real-life peoples? Maybe. Or maybe it’s an issue of implementation. Maybe if the Aztecs were more based on the ancient Mesopotamians they wouldn’t be a problem. If they prayed to idols they thought their gods physically resides in (possibly Eidolons), had Mesopotamian Ziggurats, and more desert theming. Or if the Shulassakar were added to base D&D, so there’s a good Yuan-Ti faction with Aztec flavor, that might make not fix everting but make it better.

I don’t think making it so hags can be male fixes them. That just turns into equal-opportunity ageism. Which I guess is slightly better. I don’t know how you could fix them.

This is a problem for more than just the villains (see the 5e Hadozee controversy), and it’s not a “the enemies kill people, that’s so problematic” (Zombies and Owlbears kill people in D&D all the time and no one complains about that being a sensitivity issue). It’s less about “what the monsters are allowed to do” and more “what the fantasy creature represents.” Hags represent ageist and sexist tropes. Yuan-Ti represent colonial propaganda about the savage human-sacrificing natives. The original 5e Hadozee’s backstory was uncomfortably close to colonial propaganda about the colonized Africans being apes civilized by their oppressors.

It’s about depiction, not action. Real world issues being echoed in fantasy is the problem, not the fact that they’re evil. Also about punching up versus punching down. There’s a reason why Ixalan’s depiction of the conquistadors as vampires is okay, but I don’t think evil Aztec Yuan-Ti are.
What you are calling for would require a nigh-complete overhaul of D&D's literary and mythological foundations. It would I think feel like a completely different game. Certainly the MM would be unrecognizable. It would also likely be extremely difficult to present changes that sweeping in any kind of organic way, which would in all likelihood snap the suspenders of a large number of fans, hard-core and "casual" alike.

I'm not saying don't advocate for what you want, but I don't see your proposal avoiding these things.
 

How does it compare to the 1922 original of Nosferatu and/or the 1979 Werner Herzog remake?
I haven’t seen the Werner Herzog remake, but I liked it much more than I liked the original. The original is a great classic monster movie, but the 2024 remake was in my view a much richer horror/drama. In particular I liked how it fleshed out Ellen’s character and made her an active force in the narrative. I also really enjoyed the surreal way they depicted Count Orloc’s influence over people.
 

I haven’t seen the Werner Herzog remake, but I liked it much more than I liked the original. The original is a great classic monster movie, but the 2024 remake was in my view a much richer horror/drama. In particular I liked how it fleshed out Ellen’s character and made her an active force in the narrative. I also really enjoyed the surreal way they depicted Count Orloc’s influence over people.
Agreed on all counts. Fantastic film. Stuck in my mind for days.

I also love the Herzog one but for different reasons.

All three have their own "atmosphere" going on. Obvious similarities, all three art films, in my opinion.
 

What are the non-binary ones?

There is a fantastic card game called "women are werewolves." It is a storytelling card game where the players are challenged to define gender to make that premise true (which can't be done as that is the point).

What is a woman? What is gender?

I am not talking about gender. Gender is a social construct. I'm talking about sex.

A satyr or nymph can dress and identify however they chose.
 



What you are calling for would require a nigh-complete overhaul of D&D's literary and mythological foundations. It would I think feel like a completely different game. Certainly the MM would be unrecognizable. It would also likely be extremely difficult to present changes that sweeping in any kind of organic way, which would in all likelihood snap the suspenders of a large number of fans, hard-core and "casual" alike.

I'm not saying don't advocate for what you want, but I don't see your proposal avoiding these things.
You have a much more negative view of D&D than I do if you think the bigoted tropes of D&D are so important to D&D that to try to “redeem” it would destroy it and make a fundamentally different game. I do not think that all of D&D is built on bad tropes and I don’t think it’s as fundamentally difficult to change as you think it is. D&D has already come a long way and getting rid of the rest of its bigoted tropes will not be that transformative to how the game is played or presented. What bigoted tropes are both part of and core to the mechanical/thematic identity of Orcus, Mimics, Owlbears, Mind Flayers, Aboleths, Red Dragons, Zombies, or Ice Devils? The vast majority of monsters would not need changes. The few in need of changes could either be removed or slightly altered to get rid of the bad stuff. Most of the PHB and DMG could also remain the same.

I do think making Yuan-Ti Mesopotamian or Egyptian, or better yet, not a stand-in for any real world culture, would fix basically all my problems with them. I think WotC has fixed a lot of the problems with the bigotry contained in older editions pretty well so far (aside from a handful of glaring issues). I mentioned earlier how Once Upon a Time’s Rumpelstiltskin is my mental picture for a male hag, and I don’t recall having any moral objections to his depiction (granted, it has been a long time since I watched that show and I never finished it). I do not think my campaigns and worlds are so different from base D&D that they count as a fundamentally different game, and I make a conscious effort when worldbuilding and DMing to avoid bad tropes.
 
Last edited:



Related Articles

Remove ads

Remove ads

Top