While I am not thrilled with some of the art direction starting years ago with Tasha’s, I have to be honest. Some of the 2024 stuff is cool. Maybe minority opinion on death night but I think that is badass.
Zombies and vampire are cool…
Not feeling the sphinx or fire giant.
Largely good looking to me. I have to say I am not feeling a monolithic approval or disapproval really…same as with 2014 which I really enjoy. Hits and misses…some home runs and some pop fly outs but lots of talent and money went into this.
I don’t do the mind reading thing. Some might be unrepentant fanboys and some permanently angry bitter-nards…but I think the discussion is sometimes more about game changes than anything whether we know it or not.
For example, I cannot say the orc family in the PHB is “bad art.” But it surely does not match my game as regards orcs not frankly a game I would look for…
That is what a lot of this is about. They did not go cheap and hire hacks. This is good art largely. The question at times might is good art for what kind of game?
I am biased too in that I have invested a lot of time and money into 5e miniatures and am somewhat wedded to some consistency.
I have some old dungeon command orcs (close-ish to 5e and I love them) but have a light blue orc wearing a Lone Ranger mask with a svelte form (later 5e mini). Cannot say the sculpt sucks but would have never knowingly selected that one.
If we even use it as a half orc someday I will surprised.
I still might buy a he new dmg…will look at the new mm and make an overall decision when I see more but if will depend on the overall.
For me art is important in combination with the rules and the lore. I don’t think it is superfluous for me and does influence my game more than maybe it does some others. That is why this discussion is germane to me Ana why if I am turned off by art direction it is a bit bigger of an issue.
I am still able to sit back and appreciate still and such though. I like a lot of this; not all of it. Keeping the game changes and art separate are hard for me at times however.
It showed the most in the spelljammer box set for me. Like no support to make your own spelljammer games. Just enough to play Light of Xyraxis, but like, everything to create your own Spelljammer Setting was ripped out. Like with the 5e spelljammer box set, it is clear it is not made to create your own spelljammer adventures (just in comparison to the 2e box set).That's a bit of a stretch. What other tools or support have they removed for homebrewing. Considering the MASSIVE amount of homebrew available every single day on things like Reddit, I'm going to need just a bit more evidence than this to support claims that WotC doesn't like homebrewing.
From my perspective, I imagine that what most likely happened is they discovered that very few people actually use the monster creation rules in the 2014 DMG and removed it because, frankly, outside of a very small handful of people, no one will actually notice that they are gone.
But, yeah, what other support for homebrewing have they removed?
The thing that I’ve never liked about D&D is the fantasy genre. Fantasy is okay in small does, but I really prefer Space Opera. Every edition of D&D I’m hopeful, but nope, still fantasy.Look, I am very sorry, but we live in an imperfect world. There will be cool things in the world that are in places that are not good for some particular people.
I, myself, have an issue with roller coasters. That's my own issue. Now, there are things at amusement parks that aren't roller coasters. And fun times with friends to be had at amusement parks that aren't riding on roller coasters.
So, I have a choice - I can go with my friends to the amusement park, and I can enjoy what I can, and respectfully not take part in things that aren't my bag, or I can go to the amusement park, and be a complete pill about how horrible roller coasters are at every opportunity.
If I do the latter, I am the problem, not the roller coaster. If, when I go to the amusement park, I find I cannot resist the urge to be a nuisance about the roller coasters, then I really ought to avoid the amusement park. Yes, my friends will have fun without me. Such is life. Making my personal issue into a problem for them is not justified by FOMO.
Same principle applies - if someone has a personal issue, they have choices about when they raise those issues. If they cannot show some wisdom and restraint, they make their issues a problem for those around them, which is decidedly uncool.
So - wisdom and restraint. Folks have to learn to pick their moments.
The Without Number series of games is great for embracing multiple genres with compatible rules. I strongly recommend them. And if a 5e base is more your bag, Level Up officially supports both fantasy, and various flavors of science fiction with the recent Voidrunner's Codex.The thing that I’ve never liked about D&D is the fantasy genre. Fantasy is okay in small does, but I really prefer Space Opera. Every edition of D&D I’m hopeful, but nope, still fantasy.
Got it. Didn’t like it.The Without Number series of games is great for embracing multiple genres with compatible rules. I strongly recommend them. And if a 5e base is more your bag, Level Up officially supports both fantasy, and various flavors of science fiction with the recent Voidrunner's Codex.
Which one? And why not, if I may ask?Got it. Didn’t like it.
Stars without Number. Didn’t like the style and I felt there was an undercurrent of sexism (might be wrong, but that was my impression).Which one? And why not, if I may ask?
Fair enough. YMMV. To me it is an absolutely awesome product, especially for worldbuilding DMs.Stars without Number. Didn’t like the style and I felt there was an undercurrent of sexism (might be wrong, but that was my impression).