UngeheuerLich
Legend
Exactly. This is why I think, we should start looking at medium difficulty encounters as standard.I'm pretty sure they said that Hard was the new Deadly.
Exactly. This is why I think, we should start looking at medium difficulty encounters as standard.I'm pretty sure they said that Hard was the new Deadly.
What I'm saying is, if you have an adventure that gives an encounter as "5 Orcs, 2 Ogres" but the new Monster Manual has no Orc statblock then it's going to be confusing to newer DMs.Not really. NPC stat blocks might be useful.
I guess there will be a warrior that can be perfectly used as Orc warrior.
And since I always think that orcs need a less dangerous variation, NPC blocks might be handy.
How about we wait and see?What I'm saying is, if you have an adventure that gives an encounter as "5 Orcs, 2 Ogres" but the new Monster Manual has no Orc statblock then it's going to be confusing to newer DMs.
Yeah. Maybe there will be advice in there about matching CRs.What I'm saying is, if you have an adventure that gives an encounter as "5 Orcs, 2 Ogres" but the new Monster Manual has no Orc statblock then it's going to be confusing to newer DMs.
I think new DMs probably buy new adventures. And since the MM 2025 features a conversion guide, I am 99% sure they will be covered.What I'm saying is, if you have an adventure that gives an encounter as "5 Orcs, 2 Ogres" but the new Monster Manual has no Orc statblock then it's going to be confusing to newer DMs.
Kind of, but if you analyze the math, it’s not really true. It looks like Medium became Low difficulty, Hard became Medium difficulty, Deadly became high difficulty, but only because the XP values shown were floors in 2014 and are ceilings in 2024. So the range of XP values is the same as before, and any encounter that goes over the High difficulty XP budget would be equivalent to Deadly.I'm pretty sure they said that Hard was the new Deadly.
That explains a lot, and makes me less angry about the gnoll change. While I want them to stay on the table for a possible playable version in the future, but I wouldn’t want them to lose their monster stat blocks.As a sidenote, orcs do not have their own Monster Manual entry and instead can be represented by NPC statblocks. Most creatures that used to be humanoids but are still in the Monster Manual are now other types (like the goblin, kobold, and gnoll).
Ugh, I don’t like that. Guess it explains the Kuo-Toas’s strange spear and sticky shield.Many creatures that formerly used mundane weapons now have unique ones, like the slaad's chaos blade.
I would actually be interested toknow the adoption rate of the books as they are coming out. Is it existing fans mostly at first, or did the new PHB result in a whole bunch of D&D novices now with nothing to do and no adventures to play?I think new DMs probably buy new adventures. And since the MM 2025 features a conversion guide, I am 99% sure they will be covered.
New DMs are not as easily confused as you think. Most are quite clever and creative people. And even if it is not in the MM, they will probably figure out that creatures with PC species names will probably be to find in the NPC section.
Someone at WotC didn't like some of the Baldur's Gate 3 NPCs, I guess.Mind flayers other than the few exceptions that have escaped the illithid hive mind do not consider themselves people. DMs are explicitly advised in the video to keep mind flayers alien and prevent them from becoming a "human in a monster suit".