Except it should not be a D&D game. 5E would make a terrible GW.GAMMA WORLD
Why do you say that?Except it should not be a D&D game. 5E would make a terrible GW.
Really? I'm not so sure about that. Robert Schwalb has a hidden gem called Punkapocalyptic. It's his Gamma World-like game built on the Shadow of the Demon Lord engine. It's different than 5E...but not that different. And it's great. I could see how you could build a very elegant 10 level game from the component parts of 5E.Except it should not be a D&D game. 5E would make a terrible GW.
Exactly this. D&D is fighting monsters and looting magic in a medieval fantasy post-apocalypse. Gamma World is fighting monsters and looting tech in a science fantasy post-apocalypse.I haven't played Gamma World since its first edition, but it was very similar, mechanically, to contemporary D&D at that point and while the setting is very different, it's not trying to deliver a play experience that much different than standard D&D.
[NOTE: I am biased because I worked on GW d20.]Why do you say that?
You'd need new species, classes and feats, but the basic structure seems fine to me. You could have a lot of fun with feat trees simulating advancing mutations or, depending on what the setting is like, advanced nano-bot infection, etc.
I haven't played Gamma World since its first edition, but it was very similar, mechanically, to contemporary D&D at that point and while the setting is very different, it's not trying to deliver a play experience that much different than standard D&D.
Sometimes people think "like 5E" means "roll a d20 and add some numbers, as long as they aren't too big" plus advantage/disadvantage. People do it all the time with Shadowdark.Really? I'm not so sure about that. Robert Schwalb has a hidden gem called Punkapocalyptic. It's his Gamma World-like game built on the Shadow of the Demon Lord engine. It's different than 5E...but not that different. And it's great. I could see how you could build a very elegant 10 level game from the component parts of 5E.
Very cool.[NOTE: I am biased because I worked on GW d20.]
The reason I think 5E would make a terrible version of GW is similar to the reasons that GW d20, while very cool in its own right, was not an especially good iteration of GW: GW is gonzo in the extreme. It does not care about balance or math or consistency. It isn't really well suited to long 1st-15th level adventures, and it is even more of a quintisentially sandbox game that D&D.
I think a 5E "post apocalyptic science fantasy" game would be fine. I think the 5E engine can do lots of things. I just don't think "Gamma World the way it is meant to be played" is one of them.
Again, for clarity, I acknowledge my bias in this area.
That makes sense. Honestly, I'm not sure how much of an audience there is for a Gamma World 2025 that Mutant Crawl Classics hasn't already snatched up.[NOTE: I am biased because I worked on GW d20.]
The reason I think 5E would make a terrible version of GW is similar to the reasons that GW d20, while very cool in its own right, was not an especially good iteration of GW: GW is gonzo in the extreme. It does not care about balance or math or consistency. It isn't really well suited to long 1st-15th level adventures, and it is even more of a quintisentially sandbox game that D&D.
I think a 5E "post apocalyptic science fantasy" game would be fine. I think the 5E engine can do lots of things. I just don't think "Gamma World the way it is meant to be played" is one of them.
Again, for clarity, I acknowledge my bias in this area.