Sure, it'd be nice if 5E14 players moved on to 5E24... but WotC doesn't base their designs or publish around guaranteeing that. But yeah... the fact that they released the open playtests so that current 5E14 players could tell them what they did or did not like about potential changes is indicative that WotC was not throwing their desires away completely. But no one can suggest that 5E24's design was made specifically to keep all 5E14 players and have them move on to 5E24. Because after all that would have been a statistically impossibility. If players decide to move from 14 to 24, great! But that's just a happy aside, not the point of them creating 5E24 in the first place.I expect that WotC does want to hold on to them, and if they are as likely to move to anything else 5e adjacent as to the official revision of 5e, that would be a big failure on WotC’s part.
On the other hand we have no data that suggests they are anywhere as likely to move to eg SD as to 2024.
So have we seen a verifiable slowdown with 5.5 that we can point and say “it’s the new edition’s fault?” Or are we assuming a slowdown because there’s a perception that there’s not as much overall excitement? At least some portion of the game buying public has shifted to D&D Beyond, and we just don’t have great numbers overall.
This may all turn out to be true but from what I’m seeing, we don’t know it until at least a few years later.
who do you think filled out those playtest polls?Sure, it'd be nice if 5E14 players moved on to 5E24... but WotC doesn't base their designs or publish around guaranteeing that.
I’d say it is indicative of that being their core audience, esp. given how little actually changed because of those playtestsBut yeah... the fact that they released the open playtests so that current 5E14 players could tell them what they did or did not like about potential changes is indicative that WotC was not throwing their desires away completely
Especially with younger players who might not have income to spend on books. As a teenager playing 2e with my friends, we originally only had 2 copies of the PHB being shared by 7 people. Even my initial 5e campaign of 8 people who were all adults with income to support having a hobby, 2 of the players didn't own a PHB because they just didn't see the point in everyone owning one so they usually just used the DM's copy. Once DDB content sharing became a thing, they used that on their phone.Given how many players don't even own dice, I'm not sure number of PHBs sold accurately correlates to number of D&D players. Better to count DMGs and multiply by 5 (or something).
Glad you asked.Thanks for the detailed responses, Mike. They are sincerely appreciated!
I'm curious about the reference to a slowdown with 5.5 though. From this article: "Lanzillo said that the English-language, analog version (ie., physical books) of the 2024 Players Handbook reached the same sales numbers that the 2014 PHB did in three years across all languages." That doesn't sound like a drop, so I'm wondering if you have some additional insights that might mean the marketing blurb is somehow hiding a slowdown.
Very true, and as I think of it 5.5 and 3.5 are lining up to be eerily similar:It is worth considering how much of the 3E product line-up came out for 3.5E onwards. The early years of 3E were very light on material - the firehose came after 3.5E was released. It wasn't as light as 5E, of course, but still...
Then we're just arguing levels. How much did WotC change because it needed changing... how much did they not change because they didn't want to offend existing players... how much did they change to help onboard new players... how much did they not change because of fear of losing existing playerbase? All of those are valid questions to which the answers are probably in the middle for all of them.who do you think filled out those playtest polls?
Can they guarantee it? No, but they certainly aim for it. They would be stupid not to given their share of the market
I’d say it is indicative of that being their core audience, esp. given how little actually changed because of those playtests
The new art and increased accessibility is there for the new players (at least to a large degree), the playtest, and by extension much of the actual rules, is there so the existing players do not get left behind
But the real question for anyone else in particular about any of this is "Does it actually matter?"Very true, and as I think of it 5.5 and 3.5 are lining up to be eerily similar:
Both came out after a sharp surge in D&D sales and interesting - the 3e launch and the pandemic.
Both were a mix of random and sensible changes. The community hasn't really fixed on either's killer upgrade.
I think 5.5 is going to end up like 3.5. Remember, 3.5 launched in 2003. Work on 4e began initially in 2004 and in earnest in 2005. The x.5 upgrade just delayed the need for a new edition to revive the business.
Heh... I would say it's more accurate to say that the 3rd party market decimated themselves, LOL. Once every single Tom, Dick, and Harry thought they could become a D&D designer and publisher off the 3E SRD and OGL... they flooded the market with so much material (90% of which was crap) that they cannibalized themselves moreso than anything WotC did.
I think it's a bit of both. The early 3.0 glut was clearly not sustainable, but 3.5e made it fall off a cliff instead of skiing down a slope.That is not how it happened.
The switch to 3.5 killed a number of lines and even companies. Whether you think that is a good thing for consumers because of the glut is a different thing that ignoring 3.5's impact.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.