Thanks for the detailed responses, Mike. They are sincerely appreciated!
I'm curious about the reference to a slowdown with 5.5 though. From
this article: "Lanzillo said that the English-language, analog version (ie., physical books) of the 2024
Players Handbook reached the same sales numbers that the 2014
PHB did in three years across all languages." That doesn't sound like a drop, so I'm wondering if you have some additional insights that might mean the marketing blurb is somehow hiding a slowdown.
Glad you asked.
I've been doing a lot of research into how 5.5 is actually doing. This quote is a great example of what I am finding. WotC is putting a lot of work into how they frame its launch. That made me suspicious, and I think my suspicion is justified.
For framing: People are going to make important, impactful financial decisions over the next few years based on what WotC tells them about 5.5's success. Whether it's an established company investing in a product, a first timer launching a Kickstarter for their dream project, or a solo dev pushing a PDF into the market, designers and publishers need to answer a simple question: Is it worth my time to support 5.5?
WotC has a vested interest in making than answer a yes. But what's the actual answer?
To start with, any marketing campaign is about framing. Let's take a look at the sentence immediately adjacent to the one that you quoted: "One of the metrics they're tracking to determine how well the new core books are doing is to compare it to the initial sales of the 2014 core books for 5E."
That prompts some questions:
- This is one metric. What are the others?
- Why are they sharing this metric?
- Are the results of that metric what they wanted or suspected?
- Why mention all languages? The game wasn't translated for years after release. I'm not sure that any non-English versions were available in the time period they mentioned.
Why is that data being shared? Let's turn it around. Upthread we heard that D&D sales have grown every year. OK, let's accept that and recast what we were told:
"D&D 5.5's initial sales beat 5e's three worst sales year combined."
That still sounds impressive, but why aren't they comparing it to the average year? It's clear it is
not the best year. WotC has even admitted that in their initial press release. In fact, they have admitted it at least twice:
- The press release near the game's initial launch crowed that this was the largest first print run. The obvious omission is that D&D has had bigger second or later print runs. That means that the book is not beating 5e at its peak, nor did they plan to (they would have printed more). Otherwise, they would have printed more.
- In two places - the D&D Beyond end of year review and in an interview with CNBC - WotC has said that 3.6 million 5.5 characters have been created on D&D Beyond so far. Impressive! That's about 800,000 characters per month.
- Except that in January of 2020, Adam Bradford revealed that 30 million characters have been made on D&D Beyond at that point. Doing some simple math, that's about 1 million characters per month. That's also pre-pandemic.
Finally, a few other random data points:
- The new books are still behind 5e on Roll20's overall sales ranks.
- On Amazon, they are averaging far fewer reviews per day than the 5e books
- The Barnes & Noble sales ranks are 400 for the PHB and 2,000 (!) for the DMG as I write this
So, as someone considering putting a lot of money into publishing a TTRPG book, do I feel comfortable betting on 5.5? Not at all. Outside of WotC, I'm not seeing any data that shows that the game is surging. If anything, it looks like it is on a steady to strong downward slope.