KYRON45
Hero
Sorry I hijacked your thread.All this arguing about the word “hero” is really making me glad I said “overpowered” instead.![]()
Sorry I hijacked your thread.All this arguing about the word “hero” is really making me glad I said “overpowered” instead.![]()
Yeah, exactly. I’ve tried explaining that to people before but most of them don’t get it.I think of a hero as someone who does something selfless and good for others, asking little or nothing in return. The fewer superpowers they have, the more heroic they are.![]()
And as a player, you also don’t want a cheap win against a monster that feels like it should be a hard won fight. One of my issues with 5e is that at higher tiers, it becomes very easy to steamroll monsters that should be boss level fights, creating a sort of escalation where you have to really ratchet up the challenge, but also throws you into that quote’s other issue it noted - you can overdo it if you’re not careful as a DM.
By that definition, most D&D PCs are less heroic than Batman, because most are farther away from the human baseline.Yeah, exactly. I’ve tried explaining that to people before but most of them don’t get it.
Superman and Batman are both superheroes. But Batman is more heroic because he’s closer to human baseline.
Likewise, Green Arrow or Robin are even more heroic than Batman because they’re working with even less power and even closer to the human baseline.
What can I say. I like street-level superheroes.
Superman is more heroic because he chooses to use his godlike powers for good, whereas Batman is just wasting all his money on his hobby as a way to avoid going to therapy.Yeah, exactly. I’ve tried explaining that to people before but most of them don’t get it.
Superman and Batman are both superheroes. But Batman is more heroic because he’s closer to human baseline.
Likewise, Green Arrow or Robin are even more heroic than Batman because they’re working with even less power and even closer to the human baseline.
What can I say. I like street-level superheroes.
God, this was the last few levels of our Dungeon of the Mad Mage campaign in a nutshell. Our DM had totally given up on guessing if we were going to survive or not because we were running ahead of the game by two dungeon levels, according to the module’s stated appropriate character level.As it is, our DM is at the point of essentially shrugging ahead of the game and saying "Could be cake, could be death. Guess we'll find out together." And honestly, that's fair. He's not stacking the deck to certainly kill us but he's also not not trying to kill us.
That seems to remove the idea of the DM from the situation. Not really what I'm looking for in tabletop.
No more ridiculous than assuming everyone should have only one particular meaning for a word that's gone through at least 4 languages with different meanings in the last 1500 years and then whinging about people having issues withone insisting one's preferred meaning is the only meaning. I've used all of those within the last month or two.
English has very few words without multiple definitions, get used to it, as it's only getting worse with time.