But you’re okay not being Jimmy Olsen if it’s a superhero game. Or pre-super powered Peter Parker.To me, that's inspiration for how a game in that setting could be. I personally don't need or want the rules to push for that to happen.
But you’re okay not being Jimmy Olsen if it’s a superhero game. Or pre-super powered Peter Parker.To me, that's inspiration for how a game in that setting could be. I personally don't need or want the rules to push for that to happen.
Fair enough, but I don't play games designed to narratively emulate that experience, just model the world those stories happen in.There are others where unplanned death is off the table because its virtually nonexistent (i.e. never happens to a main character barring resolution of their plot path) in the sort of stories they're representing. Ensemble adventure TV shows (and there are games specifically designed to mimic those) for example. Some shows make a big deal about this not being true, but its not usually hard to pick out who's vulnerable and who's not fairly early in the run.
I could go either way. My concern with superhero games is the near-imposibility of nearly every player I've ever seen not to play people with super-powers as mechanically hard-core as possible, with no regard for narrative genre conventions. I can't have four-color without genre rules, and I want four-color.But you’re okay not being Jimmy Olsen if it’s a superhero game. Or pre-super powered Peter Parker.
Well, my point is that whether it’s Superman or Spider-man, they’re both the heroes. Jimmy Olsen decidedly isn’t. And yet in the sword and sorcery genre where there’s concern around overpowered heroes, we still have Superman and Spider-man…they’re just named Conan and Elric.
Fair enough, but I don't play games designed to narratively emulate that experience, just model the world those stories happen in.
I could go either way. My concern with superhero games is the near-imposibility of nearly every player I've ever seen not to play people with super-powers as mechanically hard-core as possible, with no regard for narrative genre conventions. I can't have four-color without genre rules, and I want four-color.
But if you want to play normal people in a world with meta humans, that would be fun too.
Sure those could work too if it was framed properly and everyone agreed. I mean there’s a whole show about Star Trek characters on the “Lower Decks.”But you’re okay not being Jimmy Olsen if it’s a superhero game. Or pre-super powered Peter Parker.
Sure those could work too if it was framed properly and everyone agreed. I mean there’s a whole show about Star Trek characters on the “Lower Decks.”
Sure, but my point isn’t about what a table of consenting players wants to play. It’s about how we look at the genres differently in terms of power levels, or in D&D’s case, how older versions used to look at them, even though the stories that supposedly informed the game were filled with larger than life heroes.Sure those could work too if it was framed properly and everyone agreed. I mean there’s a whole show about Star Trek characters on the “Lower Decks.”
Sure, but my point isn’t about what a table of consenting players wants to play. It’s about how we look at the genres differently in terms of power levels, or in D&D’s case, how older versions used to look at them, even though the stories that supposedly informed the game were filled with larger than life heroes.