Stormonu
NeoGrognard
I really like this - the "Center" of the universe becomes the Elemental Chaos, and as "Anchors" appear, worlds/plane crystalize into reality. These realities move further outward from the center (storms, chaos and wild magic) as they "crystalize" or are tamed. The Outer Planes (excepting Limbo) are the ultimate expression of crystalized realities, impossible to erode due to the sheer power of the entries upon them. In the midrealms, where reality hasn't fully crystalized, alternate realities can form when powerful individuals bring conflicting realities to their realm - one might be overseen by a powerful paladin that defeated a great evil, but just a reality over exists an identical realm where instead the evil lich won. Should they ever become aware of each other (which should be relatively rare), sparks may fly and the realities mesh/overlap/interact to resolve the differences and either crystalize into one reality or fall back towards chaos and dissolution..Within the swirling chaos of the Fractured Realms, the "Anchors" act to bring stability to the zones around them, the WIld Magic Storms abate, and the planar bleeds and cosmic echoes halt out beyond the borders of their influence. But the stability must be maintained, beyond the borders the chaos of planar bleeds and storms still rage and push against the borders. Should the Anchors venture forth the stability of their domain erodes.
Fortunately, Anchors are able to establish Nexus Bastions - cities, sanctuaries, lairs - that both reflect the personality, class, and beliefs of the Anchor and help reality crystalize fulfilling the ultimate goal of reforging what was lost.