AnotherGuy
Hero
Put out a book of variations/custom sizable modular options which would cater to both 2014 and 2024 players.
From variant rest systems to low-magic rules dials, to subskill systems, hit point variations, hard-core rules, implementation of wound systems, age mechanics, progression variations, ritual-based magic system, death-spiral variations, player narrative options, themed-mechanics, complex/simplified combat systems, environmental influences on the 3 pillars, complex conditions (emotional), variant advantage/disadvantage, TIBF mechanics, equipment conditions/quality, economy variants, pacing mechanics...etc
From variant rest systems to low-magic rules dials, to subskill systems, hit point variations, hard-core rules, implementation of wound systems, age mechanics, progression variations, ritual-based magic system, death-spiral variations, player narrative options, themed-mechanics, complex/simplified combat systems, environmental influences on the 3 pillars, complex conditions (emotional), variant advantage/disadvantage, TIBF mechanics, equipment conditions/quality, economy variants, pacing mechanics...etc
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