WotC Mike Mearls: "D&D Is Uncool Again"

Monster_Manual_Traditional_Cover_Art_copy.webp


In Mike Mearls' recent interview with Ben Riggs, he talks about how he feels that Dungeons & Dragons has had its moment, and is now uncool again. Mearls was one of the lead designers of D&D 5E and became the franchise's Creative Director in 2018. He worked at WotC until he was laid off in 2023. He is now EP of roleplaying games at Chaosium, the publisher of Call of Chulhu.

My theory is that when you look back at the OGL, the real impact of it is that it made D&D uncool again. D&D was cool, right? You had Joe Manganiello and people like that openly talking about playing D&D. D&D was something that was interesting, creative, fun, and different. And I think what the OGL did was take that concept—that Wizards and this idea of creativity that is inherent in the D&D brand because it's a roleplaying game, and I think those two things were sundered. And I don’t know if you can ever put them back together.

I think, essentially, it’s like that phrase: The Mandate of Heaven. I think fundamentally what happened was that Wizards has lost the Mandate of Heaven—and I don’t see them even trying to get it back.

What I find fascinating is that it was Charlie Hall who wrote that article. This is the same Charlie Hall who wrote glowing reviews of the 5.5 rulebooks. And then, at the same time, he’s now writing, "This is your chance because D&D seems to be stumbling." How do you square that? How do I go out and say, "Here are the two new Star Wars movies. They’re the best, the most amazing, the greatest Star Wars movies ever made. By the way, Star Wars has never been weaker. Now is the time for other sci-fi properties", like, to me that doesn’t make any sense! To me, it’s a context thing again.

Maybe this is the best Player’s Handbook ever written—but the vibes, the audience, the people playing these games—they don’t seem excited about it. We’re not seeing a groundswell of support and excitement. Where are the third-party products? That’s what I'd ask. Because that's what you’d think, "oh, there’s a gap", I mean remember before the OGL even came up, back when 3.0 launched, White Wolf had a monster book. There were multiple adventures at Gen Con. The license wasn’t even official yet, and there were already adventures showing up in stores. We're not seeing that, what’s ostensibly the new standard going forward? If anything, we’re seeing the opposite—creators are running in the opposite direction. I mean, that’s where I’m going.

And hey—to plug my Patreon—patreon.com/mikemearls (one word). This time last year, when I was looking at my post-Wizards options, I thought, "Well, maybe I could start doing 5E-compatible stuff." And now what I’m finding is…I just don’t want to. Like—it just seems boring. It’s like trying to start a hair metal band in 1992. Like—No, no, no. Everyone’s mopey and we're wearing flannel. It's Seattle and rain. It’s Nirvana now, man. It’s not like Poison. And that’s the vibe I get right now, yeah, Poison was still releasing albums in the ’90s. They were still selling hundreds of thousands or a million copies. But they didn’t have any of the energy. It's moved on. But what’s interesting to me is that roleplaying game culture is still there. And that’s what I find fascinating about gaming in general—especially TTRPGs. I don’t think we’ve ever had a period where TTRPGs were flourishing, and had a lot of energy and excitement around them, and D&D wasn’t on the upswing. Because I do think that’s what’s happening now. We’re in very strange waters where I think D&D is now uncool.
 

log in or register to remove this ad


log in or register to remove this ad

Me and my group have never felt so unexcited about a new release of D&D. Yet, me and my group has never purchased new D&D product faster, and in large quantity. These statements are both true and seem to be in the trend of what's going on.

To some extent we are all giving the benefit of the doubt. Wanting something new and refreshing, etc.

My guess is the lack of excitement will catch up sooner or later. It’s usually the precursor to limited growth or decline.
 


I’m interested in why people are so down on the recent WotC products?

Planescape seems like a really solid set. I’m a massive fan of Golden Vault having run several of the adventures in it. I’m a player in Vecna now and we’re having a great time with the nostalgia appeal.

Is there an expectation that every single book lands well with everyone? I complained that I disliked Strixhaven and Witchlight but I recognize that other folks think Witchlight is one of the best campaign books. Why does someone making products that aren’t to a particular taste make them trash?
Planescape and the Book of Many Things are the only WotC products produced recently I felt were worth giving them money for, and I still haven't bought Planescape (a friend gave me temporary access on D&DB, which turned out to be enough for me to get what I wanted from it). As for the Book of Many Things, I have a specific weakness for physical copies of that particular magic item since I got the one included in an issue of Dragon back in the early '90s.
 


Me and my group have never felt so unexcited about a new release of D&D. Yet, me and my group have never purchased new D&D product faster, and in large quantity. These statements are both true and seem to be in the trend of what's going on.
I think this may be a function of 10 years being too long of an edition cycle and even 5E fans are ready for some change. As we have seen on these boards, the degree of that needed change varies wildly, and opinions on whether 2024 5E represents too much or too little change are similarly divided. I don't have any idea how other people feel -- I don't pay a lot of attention to D&Dtube, and even less to reddit or tik-tok.
 

I think this may be a function of 10 years being too long of an edition cycle and even 5E fans are ready for some change. As we have seen on these boards, the degree of that needed change varies wildly, and opinions on whether 2024 5E represents too much or too little change are similarly divided. I don't have any idea how other people feel -- I don't pay a lot of attention to D&Dtube, and even less to reddit or tik-tok.

‘We all wanted change, it’s just we all wanted different changes’.
 



They threw untold buckets of money at The Acolyte so it's not a surprise it was cancelled, especially given the execution of the story. You can't just throw a Star Wars label on something and expect it to sell and honestly I don't know how they spent $29 million per episode for a total of $230 million on the show. Maybe they should have spent some of that money on better writing. But this is a problem that big entertainment is facing right now, they don't know how to make content people will pay for at a price that is reasonable for the audience.
I think content producers sometimes assume that checking off a series of boxes (based on their understanding of what people care about) is all that is needed to make a hugely successful product. When that doesn't work, the whole project us tossed, even if parts of it could have worked in a different form.
 

Remove ads

Remove ads

Top