Mostly because the grabbed player was kind of annoying, I think.My initial thought when I read this wasn't over any lack of fairness, it was, why did the other player not attempt to rescue their friend?
Mostly because the grabbed player was kind of annoying, I think.My initial thought when I read this wasn't over any lack of fairness, it was, why did the other player not attempt to rescue their friend?
Players are often known for their brilliant decision making.Mostly because the grabbed player was kind of annoying, I think.
The focus on the particulars of focus fire seems a bit strange to me. I mean let's be honest, an ambush where the party is single file (a very common occurrence in games) would typically involve the ambushing group attacking the very 1st person they see. Or in the case if they've been observing the party for some time unnoticed, attacking whomever they perceive would go down quickest.
Irrespective if there's defense for it (ambushers also try to pick places where cover is minimal), that's... what happens when soldiers in small groups fight each other? It leads to stuff like friendly fire incidents also, in cases where intelligence on one side or the other is not good, or just plain bad.
My initial thought when I read this wasn't over any lack of fairness, it was, why did the other player not attempt to rescue their friend?
Mostly because the grabbed player was kind of annoying, I think.
IME this depends on the nature of the ambush. In most of my groups, the Point-Man has good enough stealth that if he is in advance of the main party, the ambushers might not even detect him--so he could be ahead of the party when the ambush begins.The focus on the particulars of focus fire seems a bit strange to me. I mean let's be honest, an ambush where the party is single file (a very common occurrence in games) would typically involve the ambushing group attacking the very 1st person they see. Or in the case if they've been observing the party for some time unnoticed, attacking whomever they perceive would go down quickest.
I don't know about "teachable moments" but I certainly hope my players learn from their mistakes.Currently, I place higher emphasis on monster encounters as teachable moments. The table is in the process of figuring out when and how to use their class abilities in combat. They're vastly unfamiliar with what different creatures there are and what they do, even though they may know out-of-game what e.g. trolls are and what kinds of capabilities trolls possess, like regeneration. They're arriving to moments of, oh, one of our party members can speak Draconic, maybe we can talk to them! They're learning that sometimes it's better to avoid combat, or try something clever or out-of-the-box.
It depends. I play monsters more as roleplaying what they would do than trying to win a skirmish.Every DM has their own perspective on this question: do you play the monsters to win?
I am not a frogreaver alt, nor do I know him. I just think he's right.Oh, hello FrogReaver ver. 2.(Or friend of FrogReaver?)
So, acting like PCs and players then?
Now, I don't by this. Sometimes, maybe, but IME only if there are sufficient numbers to handle double-tapping the downed PCs.
It also depends on the level of the encounter. High-level single BBEGs and such might do so because the ability of other PCs to bring the downed one back into the fight is so high. However, even then there should be a reason why the creature would know to finish off the downed PC before dealing with other threats.
Which is why it is a strategy players use against monsters. Removing one monster greatly increases the odds in the PCs' favor as well.
The only time this is not a good strategy is when individuals are fairly evenly matched. In such cases focus-fire can lead to overkill and waste of force.
A tactic I've seen (and used, as a player) now and then is for a hurt character to fake unconsciousness in hopes the foe will move on to someone else. It's best done if-when fighting a solo opponent who has to deal with the rest of the party as well and thus can't afford the time to finish the "downed" character off; and when the opponent's attention is elsewhere the "downed" character can sneak away, patch itself up, and either return to the fight or do something at range.That's not to say I'd never kill a PC; your example with the grick, I'd definitely have killed that PC. But the question was "do you play the monsters to win," and unless you make killing downed players a top priority, then I would argue the answer for 99% of DMs is "no."
I've never had a player attempt that but I'd definitely let them try, that would be cool. How was the check adjudicated? Deception, slight-of-hand, insight/perception check from the monster, something else?A tactic I've seen (and used, as a player) now and then is for a hurt character to fake unconsciousness in hopes the foe will move on to someone else. It's best done if-when fighting a solo opponent who has to deal with the rest of the party as well and thus can't afford the time to finish the "downed" character off; and when the opponent's attention is elsewhere the "downed" character can sneak away, patch itself up, and either return to the fight or do something at range.