D&D (2024) Where to next, WotC?

I definitely prefer the adventure path style so that's not a positive at least for me. As well the starter set is just keep on the borderlands again, with a weird new card based character creation system.
 

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I definitely prefer the adventure path style so that's not a positive at least for me. As well the starter set is just keep on the borderlands again, with a weird new card based character creation system.
We don't know how weird or not weird it is, just they have some more components to help new players get going. The target audience for that product is Middle Schoolers, after all, so some more board game like elements make sense.
 

@Mercurius Any particular reason that you don't list Murder at Baldur's Gate with the 2013 Playtest stuff? It was pretty much the same format as Legacy of Chrystal Shard, and IME easier to get one's hands on than was Dragonspeare Castle (which was only available at Cons, whereas MaBG was sent out to stores. Then again, so was Scourge of the Sword Coast, and Vault of the Dracolich, but I can possibly see why you might have skipped those.

NONE of them were available to BUY, for regular people, at FLGSes. We would have gotten them if we could (to sell at FLGSes) - they were really quite good, all of them. Generally better than most of the Adventures for years before them (and many of them since).
I can't remember...I started that chart probably about 10 years ago, so don't know what my reasoning was. Probably should add it, though of course the 2013 stuff is the least necessary for the chart.
 

The temple of the elemental evil is a possibility because Tharizdun means an interestelar menace, not only for a world or wildspace but for all the D&D multiverse. Then this can be used in your homemade setting.
 

I can't remember...I started that chart probably about 10 years ago, so don't know what my reasoning was. Probably should add it, though of course the 2013 stuff is the least necessary for the chart.
You should at least add Murder at Baldur's Gate - it was almost exactly the same format as Legacy of the Crystal Shard, and significant material from it is used in Decent into Avernus (and Baldur's Gate 3 for that matter).

I'm very fond of Vault of the Dracolich, but it was only a Game Day Adventure - probably the best one I can think of - but not a "full Adventure" like the others we're talking about.

Scourge of the Sword Coast, OTOH is a companion piece to Dragonspear Castle, and more polished than it is - AND leads into Dead In Thay (that they reprinted in Tales from the Yawning Portal). It's better (IMO) than either Dragonspear or Dead In Thay, but has unfortunately somewhat faded into obscurity.
 

I actually did them for every edition, though I was in the process of revising them a few years ago and got bogged down in 2E and gave up.
The 5e chart and partial 2e chart are great tools. I haven't been able to find the ones you did for the other editions listed on this forum. If you have time, would you please post the charts (or links to them) here? Thanks!
 

Here's my predictions for 2026:

Curse of Strahd 10th Anniversary Edition.
Dark Sun.
Adventure Anthology: World Tree themed.
Feywild Setting/Beastiary, or an Undead Beastiary.
Something out of Left Field
"Everything" splatbook
 

Here's my predictions for 2026:

Curse of Strahd 10th Anniversary Edition.
Dark Sun.
Adventure Anthology: World Tree themed.
Feywild Setting/Beastiary, or an Undead Beastiary.
Something out of Left Field
"Everything" splatbook
Dark Sun would be nice and so would another anthology, but I really hope they don't do Strahd for the 387th time. I may be in the minority here, but I like it when they do anthologies of the best 1e adventures. I don't like all their alterations, but these can be fixed. Some nice choices would be N1, L1, L2, UK3, and I8.
 

Having more themed rules expansions is good, something like Fizban's or Bigby's, a mix of DM and Player material around some subject.

I think they should try some of the more interesting and unusual Magic the Gathering settings.

Of course they should try giving Dark Sun or Spelljammer (a lot of things went wrong with the 5e campaign setting) another shot.

An "out of left field" idea would be trying to get the TTRPG license for Runeterra (aka the Arcane/League of Legends world).
 

It will have been 2 years since the last Adventure Path book, so I think we'll see another one of those. With the emphasis on adding high-CR monsters in the MM, I think it'll be a high-level book like Vecna was. Perhaps levels 11-20. Since they already updated G1-3, it would be interesting to see D1,D2,D3,Q1 adapted into a high-level adventure path. Think of how they could expand all those cool interdimensional domains that were accessed through the doors on Lolth's web. They did an extended Underdark adventure path book before, but that was many years ago.
 

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