D&D (2024) Where to next, WotC?

I suspect we'll see another revision of Curse of Strahd soon. After that, I suspect we'll see more books about specific creature types, especially since they've swapped several around.

If you start seeing a Rules Compendium, Spell Comendium or Magic Item Compendium or another Compendium of some sort that compiles the "best of" the edition - run! That means a new edition is on the way.
 

log in or register to remove this ad

I suspect we'll see another revision of Curse of Strahd soon. After that, I suspect we'll see more books about specific creature types, especially since they've swapped several around.

If you start seeing a Rules Compendium, Spell Comendium or Magic Item Compendium or another Compendium of some sort that compiles the "best of" the edition - run! That means a new edition is on the way.
I seriously doubt that they will update any adventure or campaign: they all still work with the new Core rules.
 

A second Ravenloft module is possible, maybe that with the title the House of Gryphon Hill, and also the Bleak House like the third part of a trilogy.

I had forgotten Witchlight but if it is going to be a new setting we should see some UA article about new PC species.

If Birthright returns it will be not only updated but also totally reimagined to allow campaigns where the PCs can alter the frontiers of the realms. If it unlocked in DM Guild, you can bet somebody will publish about the complete wildspace.
 

I had forgotten Witchlight but if it is going to be a new setting we should see some UA article about new PC species.
They are only now UA testing stuff coming out in 2025 now, if a "Domains of Delight" Setting comes in 2026 or 2027 there is a loooot of time for that.
 

Oh, speaking of hints of their plans in the DMG...

The Greyhawk Gazateer includes three suggested outlines for big 1-20 Campaighd, one of which is plots by the cult of Elemental Evil. This section recommends using Princes of the Apocalypse (one of the many times older 5E books are recommended as resources in the DMG)...but it also recommends using The Village of Hommlet and The Temple of Elemental Evil, which are placed on the poster map. Notably those are not available officially in WorC 5E publications...so far.

Lots of other mentions of Tharizdun and Elemental throughout, and plot points tied to the modules, but I would not be shocked to see The Temple of Elemental Evil get a revisit.
 

@Mercurius Any particular reason that you don't list Murder at Baldur's Gate with the 2013 Playtest stuff? It was pretty much the same format as Legacy of Chrystal Shard, and IME easier to get one's hands on than was Dragonspeare Castle (which was only available at Cons, whereas MaBG was sent out to stores. Then again, so was Scourge of the Sword Coast, and Vault of the Dracolich, but I can possibly see why you might have skipped those.

NONE of them were available to BUY, for regular people, at FLGSes. We would have gotten them if we could (to sell at FLGSes) - they were really quite good, all of them. Generally better than most of the Adventures for years before them (and many of them since).
 

I do wonder if they're giving up on long adventures. I can't think of a full adventure they've published that got universal praise, even the good ones have pretty big issues. Switching to just shorter compilations when those have been better received would make sense... even if it would be massively disappointing.
 

I do wonder if they're giving up on long adventures. I can't think of a full adventure they've published that got universal praise, even the good ones have pretty big issues. Switching to just shorter compilations when those have been better received would make sense... even if it would be massively disappointing.
Curse of Strahd, Tomb of Annihilation, and Wild Behind the witchlight all got pretty widely positive reception, and even a lot.of the more uneven ones are on balance pretty great and well received (Storm King's Thunder, Icewind Dale, Princes of the Apocalypse for example). On top of thst, the two most uneven Campaigns were probably Thranny of Dragons and Waterdeep Drafon Heist...which ate also two of the best selling Advebture products of all time.

I donthink they are abandoning the format...but as Crawford says, they are sort of flooding the zone with Adventure material this year otherwise.
 

Curse of Strahd, Tomb of Annihilation, and Wild Behind the witchlight all got pretty widely positive reception, and even a lot.of the more uneven ones are on balance pretty great and well received (Storm King's Thunder, Icewind Dale, Princes of the Apocalypse for example). On top of thst, the two most uneven Campaigns were probably Thranny of Dragons and Waterdeep Drafon Heist...which ate also two of the best selling Advebture products of all time.

I donthink they are abandoning the format...but as Crawford says, they are sort of flooding the zone with Adventure material this year otherwise.
There really isn't much coming out this year. A few adventure compilations, some sourcebooks that have short ones in them. No actual full modules. And while adventures have sold well, they've all had pretty big criticisms applied to them. The compilations usually have fewer criticisms because they seem easier to make, though I dunno how well they sell in comparison.
 

There really isn't much coming out this year. A few adventure compilations, some sourcebooks that have short ones in them. No actual full modules. And while adventures have sold well, they've all had pretty big criticisms applied to them. The compilations usually have fewer criticisms because they seem easier to make, though I dunno how well they sell in comparison.
They have coming out thisnyear:

  • a 10 module compilation that has three flesjed out Campaign frameworks to connect them
  • An Eberron Setting book that includes three campaign setups
  • Starter Set with three different Adventure modules included that all tie together, which is likely to be one of the most used Adventure products of the next decade.
  • A mystery book which might well include significant Adventure material
  • the Forgotten Realms DM guide, which seems set to include a significant amount of campaign material

That is an awful lot to play through.

Part of the success of the 5E big Campaigns has always been thst they are secretly compilations that can be taken apart and recombined easily...to the extent that most of the criticisma of them focus on the features that make that possible. They are not tightly constructed "Adventure Paths" ut compilations of modules with a redy-to-bake connecting plot that can be taken on left.
 

Remove ads

Top