not-so-newguy
Legend
[note: I've only ran various editions of D&D games and DCC games]
When I run a game, I let the players know what kind of adventure(s) that I plan to use, and I run the adventure as planned regardless of the Characters created. The adventures that I have always picked assumes that the party is well rounded, and I let the players know that ahead of time.
Our current campaign is Curse of Strahd and the 6-player party has no Tank. I pointed that out and they essentially said, "nah we're cool." Welp, the first combat encounter was a pack of wolves that was meant to be a challenging but not overwhelming encounter and one of the PCs nearly died. The character in question was a 3rd level Monk who was trying to be the Tank, i.e. stand toe-to-toe with the enemy which would allow the spellcasters, archers, and rogues to do their thing.
Fortunately, 5E allows for some flexibility when it comes to combat-roles, so hopefully they can adjust. I think that part of the game is problem-solving, that includes creative ways of solving party deficiencies.
When I run a game, I let the players know what kind of adventure(s) that I plan to use, and I run the adventure as planned regardless of the Characters created. The adventures that I have always picked assumes that the party is well rounded, and I let the players know that ahead of time.
Our current campaign is Curse of Strahd and the 6-player party has no Tank. I pointed that out and they essentially said, "nah we're cool." Welp, the first combat encounter was a pack of wolves that was meant to be a challenging but not overwhelming encounter and one of the PCs nearly died. The character in question was a 3rd level Monk who was trying to be the Tank, i.e. stand toe-to-toe with the enemy which would allow the spellcasters, archers, and rogues to do their thing.
Fortunately, 5E allows for some flexibility when it comes to combat-roles, so hopefully they can adjust. I think that part of the game is problem-solving, that includes creative ways of solving party deficiencies.