D&D (2024) Aasimar Celestial Revelation - Necrotic Shroud - one time only or every turn?

I think you're all wrong. Under the celestial Revelation it states the transformation lasts for 1 minute. I would then imagine that your wings lasts for that time and while active any creature that enters would have to make a saving throw or be frightened. And on each turn you can choose one target to take the extra necrotic damage. Don't make it worse then it already is.
 

log in or register to remove this ad

Am I reading the same thing? Because Necrotic Shroud is a Celestial Revelation

Celestial Revelation​

When you reach character level 3, you can transform as a Bonus Action using one of the options below (choose the option each time you transform). The transformation lasts for 1 minute or until you end it (no action required)​
...​
Necrotic Shroud. Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn.​

I don't see why this wouldn't apply for the full 1 minute duration. What am I missing? Wouldn't creatures other than your allies have to repeat the save every round they're within 10 feet? :unsure:
I agree with you. I believe that it lasts for the entire minute and anything that moves within 10 feet would have to make a saving throw.
 

I think you're all wrong. Under the celestial Revelation it states the transformation lasts for 1 minute. I would then imagine that your wings lasts for that time and while active any creature that enters would have to make a saving throw or be frightened. And on each turn you can choose one target to take the extra necrotic damage. Don't make it worse then it already is.
If that were the case, then it would need to be worded differently. It would be a 10-foot Emanation that lasts for the duration, and any unallied creature that starts its turn in the radius or enters the radius makes the save, etc etc.

The way that it is currently worded (and has always been worded since Volo's) makes it clear that the frightened effect is a one-off when you first use the Bonus Action to transform. It is pretty sucky, and I don't think it would be unreasonable to house rule it so it lasts longer. But as written, it's just the eyes as pools of darkness and the flightless wings that last for the full duration.
 

It is pretty sucky, and I don't think it would be unreasonable to house rule it so it lasts longer. But as written, it's just the eyes as pools of darkness and the flightless wings that last for the full duration.

You also get the proficiency bonus damage boost every turn.
 


It does nothing to prevent them scattering so your fireball can only hit one of them.
They don't know a fireball is coming, so they are not likely to scatter. The way it helps your fireball is it means that, during their next turn (following when you Frightened them), they can't approach your caster & party and get too close for fireball to work without being friendly fire. They may run away, and if they do so, they may scatter, but the one thing they won't do is close up with your caster/party to squelch your big AoE attacks.
 

Remove ads

Top