D&D General Teased Lorwyn-Shadowmoor Supplement Crosses Magic: the Gathering and D&D

WotC has teased an upcoming Magic: The Gathering / Dungeons & Dragons crossover supplement. No info has been given other than a mention of Lorwyn-Shadowmoor and an art piece by Jesper Ejsing.

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Lorwyn-Shadowmoor is a Magic: the Gathering plane. The official MtG page for it describes it as:

Lorwyn is an idyllic world where races of fable thrive in perpetual midsummer. Its dark reflection, Shadowmoor, exists in perpetual gloom, its citizens bitterly transformed and locked in a desperate battle for survival.

Lorwyn is the land where the sun never set. Covered with dense forests, meandering rivers, and gently rolling meadows, it knows no nights or winters. One of the few planes without humans, it's populated by the short-statured kithkin, hot-tempered flamekin, petty-thief boggarts, territorial treefolk, diplomatic merfolk, iconoclastic giants, and mischievous faeries, all living together in harmony.

Also among them: the elves, Lorwyn's most favored and feared race. In a world of unspoiled nature, they consider themselves the paragons of this beauty. Signs of elvish supremacy are widespread, from their gilded forest palaces to their mercilessness toward "lesser" races. Despite the elves' dominion, Lorwyn's people thrive, respecting community and tradition.

The land itself, ancient and verdant, is locked in a perpetual cycle—and every three centuries, that cycle transforms the plane into Shadowmoor.

The mirror-image of Lorwyn, Shadowmoor is a realm of perpetual dusk and gloom. Here, the plane's races, without knowledge of their previous selves, are locked in a life-and-death struggle for survival. Like the plane itself, its denizens are transformed into darker versions of themselves.

The kithkin, once communal and cooperative, are isolated and xenophobic. The helpful, silver-tongued merfolk are now assassins and saboteurs. The boggarts, once mischievous and hedonistic, are vicious and warlike. The blighted treefolk are murderous. Wrathful giants drag around huge pieces of the land.

The transformations of the flamekin and elves are perhaps the most dramatic. Once bright and seeking transcendence, the flamekin are now smoking skeletons seeking revenge. Meanwhile, the vain elves are humbled and heroic in Shadowmoor, protecting every glimmer of beauty and light.

Only one race and one place remain unchanged: the faeries and their home of Glen Elendra. The fae are the fulcrum of this transforming plane—for it was their queen, Oona, who caused it.


This isn't the first such crossover--Ravnica, Strixhaven, and Theros were all Magic: the Gathering settings. Additionally, over the past few years, WotC has put out PDF D&D supplements for the MtG worlds of Amonkhet, Dominaria, Innistrad, Ixalan, Kaladesh, and Zendikar.
 

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I should be more excited about this than I am. Lorwyn is a really cool setting that should lend itself to D&D well.

But... eh. Something about 2024e has sapped my enthusiasm for new D&D material.
 

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Only on page 1 of this thread, but prior to that they also did the Planeshift series. These are MtG settings converted for D&D. Proof of concept...if you will.

These are direct links to them...from Wizard's own site.

Zendikar

Innistrad

Kaladesh

Amonkhet

Ixalan

I think there was one more (so 6 total) but the last one evades my memory right now (being old does that).
The OG WotC homebrew D&D setting itself, Dominaria:

 


Only on page 1 of this thread, but prior to that they also did the Planeshift series. These are MtG settings converted for D&D. Proof of concept...if you will.
Sorry if I mislead you, I was just referencing the 5E MtG books I knew of. Im not a Magic fan, and have only played it 5 times I can remember so I dont know much about the game.
 

They were also doing that well while being available a much shorter period of time.
What's more thwt data is woefully incomplete, lacking st least FLGS salrs...and emfranchised Magic fans who are Ravnica or Theros fans seem more likely than the abveage gamer to get their Magic tie-in at the store where they play Magic.
 



In all seriousness, I don't know if they will do playable Treefolk...but gosh darn it they should! That's juat the sort of weird and wooly gonzo fantasy that "Lorwyn D&D" should bring to the table. And I do now suspect that Lorwyn was what Crawford was recently hinting at in regards to an upcoming product with non-Humaboid playable Species (also maybe Eberron?).
Agreed!
Thematically, perhaps, but gameplay wise both Kithkin and Halflings might be well served by being grouped together for deck design purposes.
Here’s what I have to say about that:
 



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