D&D General Teased Lorwyn-Shadowmoor Supplement Crosses Magic: the Gathering and D&D

WotC has teased an upcoming Magic: The Gathering / Dungeons & Dragons crossover supplement. No info has been given other than a mention of Lorwyn-Shadowmoor and an art piece by Jesper Ejsing.

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Lorwyn-Shadowmoor is a Magic: the Gathering plane. The official MtG page for it describes it as:

Lorwyn is an idyllic world where races of fable thrive in perpetual midsummer. Its dark reflection, Shadowmoor, exists in perpetual gloom, its citizens bitterly transformed and locked in a desperate battle for survival.

Lorwyn is the land where the sun never set. Covered with dense forests, meandering rivers, and gently rolling meadows, it knows no nights or winters. One of the few planes without humans, it's populated by the short-statured kithkin, hot-tempered flamekin, petty-thief boggarts, territorial treefolk, diplomatic merfolk, iconoclastic giants, and mischievous faeries, all living together in harmony.

Also among them: the elves, Lorwyn's most favored and feared race. In a world of unspoiled nature, they consider themselves the paragons of this beauty. Signs of elvish supremacy are widespread, from their gilded forest palaces to their mercilessness toward "lesser" races. Despite the elves' dominion, Lorwyn's people thrive, respecting community and tradition.

The land itself, ancient and verdant, is locked in a perpetual cycle—and every three centuries, that cycle transforms the plane into Shadowmoor.

The mirror-image of Lorwyn, Shadowmoor is a realm of perpetual dusk and gloom. Here, the plane's races, without knowledge of their previous selves, are locked in a life-and-death struggle for survival. Like the plane itself, its denizens are transformed into darker versions of themselves.

The kithkin, once communal and cooperative, are isolated and xenophobic. The helpful, silver-tongued merfolk are now assassins and saboteurs. The boggarts, once mischievous and hedonistic, are vicious and warlike. The blighted treefolk are murderous. Wrathful giants drag around huge pieces of the land.

The transformations of the flamekin and elves are perhaps the most dramatic. Once bright and seeking transcendence, the flamekin are now smoking skeletons seeking revenge. Meanwhile, the vain elves are humbled and heroic in Shadowmoor, protecting every glimmer of beauty and light.

Only one race and one place remain unchanged: the faeries and their home of Glen Elendra. The fae are the fulcrum of this transforming plane—for it was their queen, Oona, who caused it.


This isn't the first such crossover--Ravnica, Strixhaven, and Theros were all Magic: the Gathering settings. Additionally, over the past few years, WotC has put out PDF D&D supplements for the MtG worlds of Amonkhet, Dominaria, Innistrad, Ixalan, Kaladesh, and Zendikar.
 

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I’d go for a full fledged Dominaria setting book. But out of their possible settings, this is probably one of the more interesting choices.

For anyone who is interested in other planes as settings, the “Art of X” books plus the Plane Shift collections are a very close substitute.
 

That’s irrelevant in D&D terms. Maybe they can’t interbreed! Doesn’t mean they don’t have identical species traits.
I mean, the Kithkin of Lorwyn are psionic, that seems distinct enough to warrant some mechanical difference. And this preview art suggests they are leaning away from having them look as Halfling-like as they have in the past.
 


Lorwyn/Shadowmoor makes sense for DnDs take on Fae in the Feywild/Shadowfell - Domains of Delight/Domains of Dread so yeah, I can see why they did it, even Id have preferred Eldraine
Some Lorwyn card art that I could see inspiring potential new Subclasses, like maybe a Plant-focused Druid?

View attachment 397495

A druid focussed on plants! what a weird and innovative idea! :P
 



These goblins are the fey goblins that D&D is switching towards.
I'll miss the chaotic-tech goblins, but I guess that's more a kobold thing in D&D
I don't think the Lorwyn Goblins quite match-up with the new D&D Fey Goblinoids...but mixing them together in homebrew should be pretty elegant.

Chaos-tech has never really been a D&D Goblinoid thing.

Though by the same token, adding Chaos-tech to Fey Goblins is just as easy as it is with mundane Goblins.
 



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