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D&D General Teased Lorwyn-Shadowmoor Supplement Crosses Magic: the Gathering and D&D

WotC has teased an upcoming Magic: The Gathering / Dungeons & Dragons crossover supplement. No info has been given other than a mention of Lorwyn-Shadowmoor and an art piece by Jesper Ejsing.

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Lorwyn-Shadowmoor is a Magic: the Gathering plane. The official MtG page for it describes it as:

Lorwyn is an idyllic world where races of fable thrive in perpetual midsummer. Its dark reflection, Shadowmoor, exists in perpetual gloom, its citizens bitterly transformed and locked in a desperate battle for survival.

Lorwyn is the land where the sun never set. Covered with dense forests, meandering rivers, and gently rolling meadows, it knows no nights or winters. One of the few planes without humans, it's populated by the short-statured kithkin, hot-tempered flamekin, petty-thief boggarts, territorial treefolk, diplomatic merfolk, iconoclastic giants, and mischievous faeries, all living together in harmony.

Also among them: the elves, Lorwyn's most favored and feared race. In a world of unspoiled nature, they consider themselves the paragons of this beauty. Signs of elvish supremacy are widespread, from their gilded forest palaces to their mercilessness toward "lesser" races. Despite the elves' dominion, Lorwyn's people thrive, respecting community and tradition.

The land itself, ancient and verdant, is locked in a perpetual cycle—and every three centuries, that cycle transforms the plane into Shadowmoor.

The mirror-image of Lorwyn, Shadowmoor is a realm of perpetual dusk and gloom. Here, the plane's races, without knowledge of their previous selves, are locked in a life-and-death struggle for survival. Like the plane itself, its denizens are transformed into darker versions of themselves.

The kithkin, once communal and cooperative, are isolated and xenophobic. The helpful, silver-tongued merfolk are now assassins and saboteurs. The boggarts, once mischievous and hedonistic, are vicious and warlike. The blighted treefolk are murderous. Wrathful giants drag around huge pieces of the land.

The transformations of the flamekin and elves are perhaps the most dramatic. Once bright and seeking transcendence, the flamekin are now smoking skeletons seeking revenge. Meanwhile, the vain elves are humbled and heroic in Shadowmoor, protecting every glimmer of beauty and light.

Only one race and one place remain unchanged: the faeries and their home of Glen Elendra. The fae are the fulcrum of this transforming plane—for it was their queen, Oona, who caused it.


This isn't the first such crossover--Ravnica, Strixhaven, and Theros were all Magic: the Gathering settings. Additionally, over the past few years, WotC has put out PDF D&D supplements for the MtG worlds of Amonkhet, Dominaria, Innistrad, Ixalan, Kaladesh, and Zendikar.
 

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Lets not get crazy.

I love(d) MtG.
I love(d) D&D.

They need to be separate, not part of the same universe.

I'm just talking about the D&D versions of Theros, Ravnica, Arcavois, and now Lorwyn being part of the D&D multiverse instead of the MtG multiverse, so that those versions don't get wrecked by some writers attempts to build "stakes" in their story.

So a Theros for D&D & a separate Theros for MtG, just like the Boom Comics Theros is canonicly separate from either D&D Theros or MtG Theros.
 

I'm just talking about the D&D versions of Theros, Ravnica, Arcavois, and now Lorwyn being part of the D&D multiverse instead of the MtG multiverse, so that those versions don't get wrecked by some writers attempts to build "stakes" in their story.

So a Theros for D&D & a separate Theros for MtG, just like the Boom Comics Theros is canonicly separate from either D&D Theros or MtG Theros.

Nah, I dont want any version of a MTG Plane, to be part of D&D's Great Wheel.

I'm anti-"oh its just a multiversal version" 100%.
 

I'm just talking about the D&D versions of Theros, Ravnica, Arcavois, and now Lorwyn being part of the D&D multiverse instead of the MtG multiverse, so that those versions don't get wrecked by some writers attempts to build "stakes" in their story.

So a Theros for D&D & a separate Theros for MtG, just like the Boom Comics Theros is canonicly separate from either D&D Theros or MtG Theros.
I mean, they went out of their way in the prior three Msgic books to not link anything to the metaplot or multiverse of Magic, and leave that up to DMs: some will want to use the Blind Eternities cosmology, some will want to use the Great Wheel, and some probably are a secret third thing.
 



I mean, they went out of their way in the prior three Msgic books to not link anything to the metaplot or multiverse of Magic, and leave that up to DMs: some will want to use the Blind Eternities cosmology, some will want to use the Great Wheel, and some probably are a secret third thing.

There were strong hints they were set in the D&D multiverse.
 



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