D&D General Teased Lorwyn-Shadowmoor Supplement Crosses Magic: the Gathering and D&D

WotC has teased an upcoming Magic: The Gathering / Dungeons & Dragons crossover supplement. No info has been given other than a mention of Lorwyn-Shadowmoor and an art piece by Jesper Ejsing.

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Lorwyn-Shadowmoor is a Magic: the Gathering plane. The official MtG page for it describes it as:

Lorwyn is an idyllic world where races of fable thrive in perpetual midsummer. Its dark reflection, Shadowmoor, exists in perpetual gloom, its citizens bitterly transformed and locked in a desperate battle for survival.

Lorwyn is the land where the sun never set. Covered with dense forests, meandering rivers, and gently rolling meadows, it knows no nights or winters. One of the few planes without humans, it's populated by the short-statured kithkin, hot-tempered flamekin, petty-thief boggarts, territorial treefolk, diplomatic merfolk, iconoclastic giants, and mischievous faeries, all living together in harmony.

Also among them: the elves, Lorwyn's most favored and feared race. In a world of unspoiled nature, they consider themselves the paragons of this beauty. Signs of elvish supremacy are widespread, from their gilded forest palaces to their mercilessness toward "lesser" races. Despite the elves' dominion, Lorwyn's people thrive, respecting community and tradition.

The land itself, ancient and verdant, is locked in a perpetual cycle—and every three centuries, that cycle transforms the plane into Shadowmoor.

The mirror-image of Lorwyn, Shadowmoor is a realm of perpetual dusk and gloom. Here, the plane's races, without knowledge of their previous selves, are locked in a life-and-death struggle for survival. Like the plane itself, its denizens are transformed into darker versions of themselves.

The kithkin, once communal and cooperative, are isolated and xenophobic. The helpful, silver-tongued merfolk are now assassins and saboteurs. The boggarts, once mischievous and hedonistic, are vicious and warlike. The blighted treefolk are murderous. Wrathful giants drag around huge pieces of the land.

The transformations of the flamekin and elves are perhaps the most dramatic. Once bright and seeking transcendence, the flamekin are now smoking skeletons seeking revenge. Meanwhile, the vain elves are humbled and heroic in Shadowmoor, protecting every glimmer of beauty and light.

Only one race and one place remain unchanged: the faeries and their home of Glen Elendra. The fae are the fulcrum of this transforming plane—for it was their queen, Oona, who caused it.


This isn't the first such crossover--Ravnica, Strixhaven, and Theros were all Magic: the Gathering settings. Additionally, over the past few years, WotC has put out PDF D&D supplements for the MtG worlds of Amonkhet, Dominaria, Innistrad, Ixalan, Kaladesh, and Zendikar.
 

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I think its lazy as hell.
Actually, it is not lazy as hell. Lazy as hell would be not do anything (i.e no settings). Instead we are getting three threatments: FR, Eberron, and MtG. That seems far from lazy IMO. Now would all that time and effort be better spent on one completely new setting? IDK, but the effort seems roughly equivalent to me. Actually now that I think about it, it s definitely more work to release those three setting treatments than to make a new one. So definitely not lazy.
 

Actually, it is not lazy as hell. Lazy as hell would be not do anything (i.e no settings). Instead we are getting three threatments: FR, Eberron, and MtG. That seems far from lazy IMO. Now would all that time and effort be better spent on one completely new setting? IDK, but the effort seems roughly equivalent to me. Actually now that I think about it, it s definitely more work to release those three setting treatments than to make a new one. So definitely not lazy.
I think you misunderstand me.

Releasing settings? Great, its about time. Hopefully they actually dig in and develop things to the point of Eberron in 5.0.

To release a MtG setting, and just say 'oh yeah its part of the same multiverse, its part of the Great Wheel', that I hate. Leave it where it is. Develop THAT universe if you want, but dont just plop it down and say its part of the Great Wheel. Its not. Its a separate universe all together, and the idea that Jace and Elminster can just meet up and hang out, is an abomination to me.
 


No it wasn't, it just ruined a whole bunch if settings. In theory, the idea of it seemed, cool until you saw alot of cool stuff you'd growled to love just absolutely ruined.

I'm fine with omenpaths not just being a Kaldheim thing anymore.
I gotta say, yeah, I sort of stopped paying attention after the Phyrexian stuff.
 

I think you misunderstand me.

Releasing settings? Great, its about time. Hopefully they actually dig in and develop things to the point of Eberron in 5.0.

To release a MtG setting, and just say 'oh yeah its part of the same multiverse, its part of the Great Wheel', that I hate. Leave it where it is. Develop THAT universe if you want, but dont just plop it down and say its part of the Great Wheel. Its not. Its a separate universe all together, and the idea that Jace and Elminster can just meet up and hang out, is an abomination to me.
Ok, thank you for the clarification. I guess I just disagree then. I am not a MtG fan, but I like that they can be blended. In fact I wrote about my ideas several years ago here: (The cosmology of the Wheel and the Aether). Also, mixing them is more work than leaving them separate - so that is not the lazy option.

However, you will see if you look at the thread I linked that I do treat them as separate multiverses (in the D&D sense of that world) that can interact with other (in the alternate reality idea of string theory), but it is almost impossible.
 


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