RPG Evolution: The Coming Social Collapse

The trend of letting social media platforms manage engagement for gaming communities is coming to an end. What's replacing it?

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Picture courtesy of State of Create

The "State of Create 2025" report, published by ConvertKit, offers a valuable snapshot of the evolving creator economy, revealing both the challenges and opportunities facing content creators today. For tabletop role-playing game creators, these shifts have profound implications, demanding a renewed focus on community building, direct fan engagement, and strategic diversification.

It All Falls Apart​

We're going through an unprecedented change as social media platforms who have long dominated discourse are beginning to collapse:

The major platforms are going through a lot right now. TikTok is fighting with Washington, YouTube and Instagram are fighting to win back attention from TikTok, X-née-Twitter is fighting to keep advertisers. And yet, unexpectedly, all of this volatility has actually helped creators by encouraging them to turn toward more stable, direct-to-fan revenue streams like subscriptions and sales of digital goods.

The report highlights the dominance of algorithm-driven "For You" pages on social media platforms. While these algorithms can offer creators a pathway to wider exposure, they make creators vulnerable to their whims. The "broad but shallow" approach to fandom becomes the default. Indie game creators, like their counterparts in other creative fields, often find themselves chasing fleeting trends, pressured to create short-form video content, constantly at the mercy of shifting algorithmic priorities. This makes it incredibly challenging to cultivate a stable audience base. The emphasis on engagement metrics over genuine connection can lead to creator burnout and a feeling disconnected rom the very communities they seek to serve.

From Broad to Deep​

In stark contrast to the algorithmic rollercoaster, the report underscores the growing importance of direct-to-fan relationships. This is in line with the Thousand Fan Theory, which states that rather than trying to engage a large audiences, creators are better served building a loyal following of 1,000 superfans.

It's becoming increasingly clear that cultivating a smaller, highly engaged community of superfans is far more valuable than a vast, but passive, following on social media (how many of these massive accounts ask questions of their fan base on social media and get no answer?). Dedicated fans, on the other hand, directly purchase products and act as passionate advocates for the creator's work. This deep connection empowers creators to build sustainable business models that are less dependent on the whims of platform algorithms. It's a shift away from the "broad" approach to fandom and towards a "deep" approach.

This "deep" approach is where focused online spaces become critical. Message boards like EN World offer a dedicated space for in-depth discussions, feedback, and community building. Similarly, platforms like Patreon provide a direct avenue for creators to offer exclusive content, behind-the-scenes glimpses into their creative process, and even opportunities for playtesting and direct input from their most dedicated supporters. Emerging platforms like Bluesky, with their emphasis on community ownership and control, offer another potential avenue for creators to build tighter, more engaged communities. These platforms allow for deeper engagement than the fleeting interactions on mainstream social media, which is increasingly seems to not be worth the effort.

What to Do About It​

The report also emphasizes the critical need for diversification. TTRPG creators can no longer rely solely on the sales of core rulebooks. A wide of revenue streams helps, including digital supplements, miniatures, merchandise, streaming content, and even organized play programs. Furthermore, they must be willing to experiment with new platforms, formats, and engagement strategies.
  • Embrace the Direct-to-Fan Model: TTRPG creators can build strong relationships with their fans by offering exclusive content, such as digital products, physical products, or access to private communities. This can help to generate more stable income and foster a sense of belonging among fans. Crowdfunding tools like Kickstarter and Patreon are all a path forward here.
  • Focus on Community: Building an engaged community is essential for long-term success. TTRPG creators can create opportunities for fans to interact with each other, such as online forums, Discord servers, or in-person events. This helps foster a loyal fan base. My experience with Bluesky has proven that the community is very receptive to discussing and supporting creative content, including RPGs.
  • Leverage Social Media Platforms Strategically: While the "For You" page can be challenging, social media platforms can still be valuable tools for reaching potential fans. I stopped paying for Facebook ads to drive traffic to my page and instead shifted those dollars to Buffer, which allows me to schedule posts out throughout the year on multiple platforms.
It's becoming clear that just "grinding it out" to grow a fanbase is no longer a viable option as the bigger social media platforms have given up on rewarding content creators in favor of monetizing their platforms with dollars from much larger brands.

Conclusion​

In some ways, the State of Create confirms what those of us who have been struggling on social media have always suspected: things are getting worse. By embracing the direct-to-fan model, building strong communities, and leveraging social media strategically, TTRPG creators at least have a path forward. The "For You" page might be fleeting, but a loyal fanbase -- unlike social media -- is forever.
 

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Michael Tresca

Michael Tresca

I think my board has 30-something users, and fewer than 20 regulars. If Discord goes the way of Facebook or Twitter, I can probably find a way to move all of my Discord life onto my own hosted server, but I'll need to find a live chat option and maybe a voice chat client. And realistically, I'll need to pay someone to handle all the technical stuff.

Definitely not a solution for everyone.
Excellent point on the voice / video channels -- that is completely non-trivial to do yourself on the web as you need pretty beefy machines / fat pipes on the server side. Definitely want to use a service if you are more than a few people chatting. Setting up a text chat on the other hand for just a few people might be not too hard as plugin for forum software. They are just itty bitty forum posts with auto-refresh :D
 

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Embrace the Direct-to-Fan Model: TTRPG creators can build strong relationships with their fans by offering exclusive content, such as digital products, physical products, or access to private communities. This can help to generate more stable income and foster a sense of belonging among fans. Crowdfunding tools like Kickstarter and Patreon are all a path forward here.
I wonder if this is only good in the short term. When I was a wee lad, I could find comic books, not graphic novels but actual comic books, in convenience stores like 7-11, supermarkets like Kroger, drug stores like Eckard, and retail booksellers like B. Dalton and Waldenbooks. This means when my mother dragged me to the grocery store I could pick up an issue of Spider-Man or Batman. In the 1990s, this changed as comics stopped being sold in these places and moved almost exclusively to hobby shops. A ten year old kid doesn't have an opportunity to buy a comic book unless a parent takes them to a comic book store.

I guess we have the internet now and that's helpful, but if you only cater to fans then it's tough to make new fans.
 


I wonder if this is only good in the short term. When I was a wee lad, I could find comic books, not graphic novels but actual comic books, in convenience stores like 7-11, supermarkets like Kroger, drug stores like Eckard, and retail booksellers like B. Dalton and Waldenbooks. This means when my mother dragged me to the grocery store I could pick up an issue of Spider-Man or Batman. In the 1990s, this changed as comics stopped being sold in these places and moved almost exclusively to hobby shops. A ten year old kid doesn't have an opportunity to buy a comic book unless a parent takes them to a comic book store.

I guess we have the internet now and that's helpful, but if you only cater to fans then it's tough to make new fans.
I lamented at length when bookstores and toy stores stopped carrying D&D. There was an overall vibe that D&D was different things at different times during its evolution, and when certain stores went under (Waldenbooks for books, KB Toys for toys), D&D went with it and then did not return.

Of course, we've now come full circle now and most book stores are game and toy stores too. (I just found your thread where you posted this ha: D&D General - The Disappearance of D&D from Mainstream Retailers)
 


I'll never understand why forums went out of fashion
My take:
1. Most of them took too long to add in mobile-friendly user interfaces.
2. Most casual mobile-phone internet-users want an app, not to log in through their web browser, even if it's basically the same thing.
3. And then when you have one platform you can reach everyone you know on (almost everyone I know has a Facebook account), there's value in there for replacing SMS or video calls.

But yeah. Forums offer something nome of the rest do, but they're inherently niche
 

If you think about it, Local Game Stores and Creator Patreon Discords share a similar purpose: Community-as-a-Service

My take:
1. Most of them took too long to add in mobile-friendly user interfaces.
2. Most casual mobile-phone internet-users want an app, not to log in through their web browser, even if it's basically the same thing.
3. And then when you have one platform you can reach everyone you know on (almost everyone I know has a Facebook account), there's value in there for replacing SMS or video calls.

But yeah. Forums offer something nome of the rest do.
Forums are very good for tracking lengthy discussions between few individuals, but scale poorly to a certain point before threads devolve into chaos and many parallel discussions. I imagine the mental barrier to write a post on a thread is much higher than on Discord, where the vibe is more casual.
 

If you think about it, Local Game Stores and Creator Patreon Discords share a similar purpose: Community-as-a-Service


Forums are very good for tracking lengthy discussions between few individuals, but scale poorly to a certain point before threads devolve into chaos and many parallel discussions. I imagine the mental barrier to write a post on a thread is much higher than on Discord, where the vibe is more casual.
Not my experience with Discord. The conversations usually die very quickly because its so chaotic you dont know what the hell is going on except in that 5 min the chat is active. While it has a log like a forum, its not easy to track or follow along. Threads on a forum I can follow for days.
 

I'll never understand why forums went out of fashion
They didn't really. Depending on how old you are, we have been through:
Dial up BBS
USENET
Forums
My Space
Tumblr
Instagram
Teamspeak
Facebook
Twitter
Discord
Several replacements for Twitter/X and Facebook
And a bunch I haven't mentioned.

And all of the above are still around.
Some faded due to technology advances, others due to politicians, some due to perceived social morals(think porn bad), and a couple due to erratic ownership.

One of the issues today is a fractured space. Do you keep a presence on Facebook or X/Twitter or TikTok or Discord or Reddit or ...?
Each one takes some time to keep track of and keep current. A lot of companies don't have enough employees to do more then one or two. Which do you pick?
 


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