D&D 5E What Paizo Adventures (Paths or otherwise) Have You Run in 5E

Savage Tide (Dungeon Magazine). I consider it Pathfinder given the writers and nature (a 6-part mega adventure with different writers for each book). My first 5E conversion attempt. Made it halfway with some modified content, and found the village defense satisfying enough of an ending that I didn't convert more. I did something very similar to what @TheSword recommended for treasure and critters.

Kingmaker. Ran it probably 25% original material and 75% modifications. The framework is great, the mini game of kingdom management (after you get bigger) is not. The adventures falter a bit without help, such as Dudemeister's modifications from the paizo forums (so influential the computer game used them). Ran it to completion. Amazing as the adventure is so open that there's really no way to tell how your party is going to go. Infinite possibilities for NPCs and relationships.

Skulls & Shackles (next campaign). Prepping it right now. A lot of work, a lot of work to be done, mostly with the storyline and not converting systems.

Summary: I can work with converting most anything. I'm currently using Fantasy Age (Dragon Age) rules from a 3d6 system and easily subbing in OSR and 3E adventures. I just need a good story and framework. The rest is just having a monster manual, difficulty check table, and an idea of treasure.
Can I just ask did you do the Dark Sun conversion I saw on Reddit a while back? If it was you then I sent you a big salute and much appreciation. It’s a great piece of work.
 

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I've run most of Strange Aeons, parts of Shattered Star, and parts of Curse of the Crimson Throne.

I'm working on converting most of Age of Worms, parts of Iron Gods, and parts of Ruins of Azlant for future games.

I say "most" and "parts" because I rarely run the full AP, and usually mix in other things. For example, the game I ran based loosely on Shattered Star, I nixed the back half of the AP in favor of a miniseries of adventures from 4e (Tear of Ioun) and parts of the Illithiad from 2e. The game using CoCT had the Alexandrian's remixed Dragon Heist thrown in, the adventures that left the city removed, and the ending considerably rehashed.

As a general rule I try to do these conversions considerably well ahead of time, as most core PC races and a good number of core and PF monsters that either no longer exist in my setting or never did to begin with.
I thought Strange Aeons would work really well to give some unity to the Rime of the Frostmaiden? Have Auril corrupted by an elder evil to really bring the nightmare alive!
 

I thought Strange Aeons would work really well to give some unity to the Rime of the Frostmaiden? Have Auril corrupted by an elder evil to really bring the nightmare alive!

I am also somewhat working on "converting" Rime of the Frostmaiden to my setting. It's been quite painful, but tackling the question of why RotF is happening to begin with, and determining the goals and motivations of my take on Auril, helped considerably.
 

I've been looking for a 5E conversion of the 3rd party Pathfinder 1E adventure path Way of the Wicked.

It's one of the best campaigns I've ever seen.

Unfortunately only the first adventure was converted.
 

I've been looking for a 5E conversion of the 3rd party Pathfinder 1E adventure path Way of the Wicked.

It's one of the best campaigns I've ever seen.

Unfortunately only the first adventure was converted.
I’m currently running it for WFRP4e and having a great time. The PCs have just arrived in Kislev (The Watchwall).
 

 

I've been mining them. I've used individual adventures and maps from Savage Tide, Rise of the Runelords, Kingmaker, and the Shackles. Probably more.

Savage tide was the main one. Used Sasserine and Isle of Dread part as stand alone campaign.
 

For my part, I ran a 5E Iron Gods campaign that fizzled after the first book. Mostly I was too busy to do the conversion work ahead of time, so was trying to do it on the fly and it just wasn't working great. I may go back to it one day, or try a different AP.

Thanks.
Did your group enjoy the premise of iron gods? I know it is intended to have a Barrier Peaks vibe with crashed spaceship technology. Did you feel it had a strong enough premise? It’s one of the few I’ve never read.
 

Did your group enjoy the premise of iron gods? I know it is intended to have a Barrier Peaks vibe with crashed spaceship technology. Did you feel it had a strong enough premise? It’s one of the few I’ve never read.
Yeah. Everyone was in. I just dropped the ball as GM.
 


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