darjr
I crit!
1st. All guantlet survivors, they would have made 2nd level after this adventure.Oh that is hilarious.
What level were they?
1st. All guantlet survivors, they would have made 2nd level after this adventure.Oh that is hilarious.
What level were they?
Why is this ok in OSR, but when it's done in 5E, people say it's a flaw of the game -- despite the designers saying that this is the intent.
I suspect that it may be one of holistic coherence. Such an approach feels consistent in the framework of OSR where other rules operate in this fashion. However, in 5e D&D, such a rule can stick out like a sore thumb when other rules/rulings don't seemingly quite operate this way. 5e D&D initially touted "rulings not rules" but it also increasingly seemed to rely on "rules over rulings." What the game said versus what it did sometimes felt at odds.Why is this ok in OSR, but when it's done in 5E, people say it's a flaw of the game -- despite the designers saying that this is the intent.
I haven’t been much a part of this thread, but I’d say it doesn’t seem as easy to bolt subsystems onto 5e because there are quite a few interrelated parts, like proficiency bonus (one of my particular dislikes). It takes much more system design than it would’ve in OSR due to its modularity.I suspect that it may be one of holistic coherence. Such an approach feels consistent in the framework of OSR where other rules operate in this fashion. However, in 5e D&D, such a rule can stick out like a sore thumb when other rules/rulings don't seemingly quite operate this way. 5e D&D initially touted "rulings not rules" but it also increasingly seemed to rely on "rules over rulings." What the game said versus what it did sometimes felt at odds.
When I ran it light always matters. The second it goes out, things start slithering out of the dark and lighting a torch can be hard (DC 12 int or dex at disadvantage). For me it’s a fantastic way to add tension.I would probably do away with the torch timer. I like it, so I may not do away with it, but when it goes off it's usually at a time when it doesn't matter and we just light another one. However, it does supply some tension just knowing it's there. I guess I'll keep it, maybe not.![]()
You don't understand the meaning of the word "important":
I would imagine because the game experience I'm anticipating in an OSR game is different than the structure I (and others) are anticipating from a modern D&D game.Why is this ok in OSR, but when it's done in 5E, people say it's a flaw of the game -- despite the designers saying that this is the intent.
I liked proficiency bonus when 5e first came out, but I've evolved into hating it.I haven’t been much a part of this thread, but I’d say it doesn’t seem as easy to bolt subsystems onto 5e because there are quite a few interrelated parts, like proficiency bonus (one of my particular dislikes). It takes much more system design than it would’ve in OSR due to its modularity.