fair enough, but for me those things are all part of session 0, where we will discuss what we understand "late Rennaissance coastal city" means including asking the PCs what they think the politics looks like, introduce the characters they want to play (focussing on their Backgrounds) and have the players come up with how the PCs are linked (hopefully generating new hooks). As DM I'll pick up on any character hooks that get shared from the PC backgrounds and see how I can use them (usually be creating a factions or places in the City the PC associates with)
from the late Rennaissance, coastal city bustling with trade description I gave we can expect some standard tropes
- its a city = cosmopolitan feel, busy streets, rich villas on the hill, poor slums near the docks, large market, academies, entertainment area (Taverns, Opera Houses), crime syndicates, slum gangs, secret deals => The City is "Vibrant with life, veiled in shadows"
- its coastal = Docks, Merchants Guild, Ships from many lands bringing luxury goods, Smugglers, Pirates and Privateers, Navy => The City is "Harbouring the Sails of many nations"
- its Rennaissance = thriving Arts (Bardic Plays, Opera, Painters) and Sciences (Magic, Artificers, Clockwork Engineers), Old Nobility, Duels, Superstition and Inquisition? => The City has "New Ideas and Old Rivalries"