D&D General What modules have you reused for multiple campaigns


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I've run several adventures from the Goodman Games 3e Dungeon Crawl Classics line The Adventure Begins, an anthology of short starter adventures, easily a dozen times over the years. Probably my most frequently used are Question of Morels and The Beast of Barren Hill. I have used this book with AD&D, B/X, and 5e.

I've run 5e Waterdeep Dragon Heist twice.

I've run 5e Dragon of Icespire Peak three times.

I've run Sunless Citadel three times--3e, AD&D, and 5e.

I've run the PF2e Beginner Box adventure, Menace Under Otari, twice.
 

I'm kind of jealous of those of you who have run the same adventure (or campaign) multiple times.

I have a pretty consistent group and so I tend not to repeat campaigns.

I had a long campaign where the middle section used most of Storm King's Thunder. I'd love the chance to rework and replay that, using what I learned from the previous go around.

I ran a version of Dragon Heist that took inspiration from the Alexandrian Remix and was centered around the Deck of Many Things. Great campaign. Would also love to play that again, just to see what happens with a different group of players.

That said, I have repeatedly used sections of all those early 5E adventures. Curse of Strahd, Princes of the Apocalypse, Lost Mine, etc. Basically, anything with a Mike Schley map gets put into heavy rotation.
 

A spin-off on the thread about what modules you have run multiple times. Maybe you had a modules you run through or just used for parts, but you continued to use it for another campaign or more than one. I think I have used the Lost Mines of Phandelver (LMoP) box set for 4 campaigns. The town has now changed some and the adventures have changed, but parts keep on getting used. Cragmaw Hideout has been used by bandits, snakefolk, and the PCs in one campaign. Wave Echo Mines has come back a few times with one series trying to make it work again to enchant magic items. Another module that I used a few times was the 2e Under Illifarn which has a few short adventures and one larger one a bit like the 5e box sets. I used that a couple campaigns because the town of Daggerford was more fleshed out. Even the 4e DMG had the Town of Fallcrest that worked well, but I only used that once.
The one I've used most has to be orange Palace of the Silver Princess. I even ran it in Primeval Thule using Mini Six rules, with the Silver Princess an elf, the dragon rider an Atlantean knight, and the ruins about to be absorbed in the Endless Ice.
 

I've never found pre-made modules to be that useful. I tend to run a strong homebrew campaign, and once I've tweaked the classes/races, stripped out the Monty Haul magic that too many of them have, I'm left with a shell and a story I have to re-write myself anyway. It's less effort to fabricate something from scratch.

Too, I find so many older modules are railroady.
 

What do you mean by campaign? I always use the term in the old sense, in which it describes the milieu rather than a given group of pcs' adventures.
I’d describe the mileu/setting as the Campaign World and then the individual campaigns run within that.

My campaign world has been running since 85 (three years after I started playing) and two of my current players have each taken part in multiple campaigns within it.

To answer the OP: LMoP; Against the Cult of the Reptile God (always heavily adapted since it’s literally uncompletable as written); Village of Hommlet; Under Illefarn; Sunless Citadel; Treasure Hunt.

Looking at them, it’s interesting to see that they’re all for parties starting at levels zero or one.
 
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Do you mean this Of Sound Mind?

I've never run it. Any good?
That's the one, by our very own Piratecat (Kevin Kulp).

As for its quality, it's one of my favorite 1st-level modules, and I'm not normally even a fan of psionics! And it has artwork (including monster tokens) by Claudio Pozas. But it has an interesting premise, some unusual antagonists, and a killer wrap-up at the end.

Johnathan
 

I usually run my own stuff, but I have multiple uses of:
  • Lost Mine of Phandelver
  • Keep on the Borderlands
  • Sunless Citadel / Forge of Fury
  • Dragonlance Series
  • White Plume Mountain
  • Palace of the Silver Princess
  • Vault of the Drow
  • Temple of Elemental Evil
The thing I have run the most is a homebrew version of the Haunted Halls of Eveningstar. It is my "hey, let's run D&D for new folks tonight" module that features some solid "let me help you think about role playing as more than a board game" elements.
 

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