WotC Mike Mearls: "D&D Is Uncool Again"

Monster_Manual_Traditional_Cover_Art_copy.webp


In Mike Mearls' recent interview with Ben Riggs, he talks about how he feels that Dungeons & Dragons has had its moment, and is now uncool again. Mearls was one of the lead designers of D&D 5E and became the franchise's Creative Director in 2018. He worked at WotC until he was laid off in 2023. He is now EP of roleplaying games at Chaosium, the publisher of Call of Chulhu.

My theory is that when you look back at the OGL, the real impact of it is that it made D&D uncool again. D&D was cool, right? You had Joe Manganiello and people like that openly talking about playing D&D. D&D was something that was interesting, creative, fun, and different. And I think what the OGL did was take that concept—that Wizards and this idea of creativity that is inherent in the D&D brand because it's a roleplaying game, and I think those two things were sundered. And I don’t know if you can ever put them back together.

I think, essentially, it’s like that phrase: The Mandate of Heaven. I think fundamentally what happened was that Wizards has lost the Mandate of Heaven—and I don’t see them even trying to get it back.

What I find fascinating is that it was Charlie Hall who wrote that article. This is the same Charlie Hall who wrote glowing reviews of the 5.5 rulebooks. And then, at the same time, he’s now writing, "This is your chance because D&D seems to be stumbling." How do you square that? How do I go out and say, "Here are the two new Star Wars movies. They’re the best, the most amazing, the greatest Star Wars movies ever made. By the way, Star Wars has never been weaker. Now is the time for other sci-fi properties", like, to me that doesn’t make any sense! To me, it’s a context thing again.

Maybe this is the best Player’s Handbook ever written—but the vibes, the audience, the people playing these games—they don’t seem excited about it. We’re not seeing a groundswell of support and excitement. Where are the third-party products? That’s what I'd ask. Because that's what you’d think, "oh, there’s a gap", I mean remember before the OGL even came up, back when 3.0 launched, White Wolf had a monster book. There were multiple adventures at Gen Con. The license wasn’t even official yet, and there were already adventures showing up in stores. We're not seeing that, what’s ostensibly the new standard going forward? If anything, we’re seeing the opposite—creators are running in the opposite direction. I mean, that’s where I’m going.

And hey—to plug my Patreon—patreon.com/mikemearls (one word). This time last year, when I was looking at my post-Wizards options, I thought, "Well, maybe I could start doing 5E-compatible stuff." And now what I’m finding is…I just don’t want to. Like—it just seems boring. It’s like trying to start a hair metal band in 1992. Like—No, no, no. Everyone’s mopey and we're wearing flannel. It's Seattle and rain. It’s Nirvana now, man. It’s not like Poison. And that’s the vibe I get right now, yeah, Poison was still releasing albums in the ’90s. They were still selling hundreds of thousands or a million copies. But they didn’t have any of the energy. It's moved on. But what’s interesting to me is that roleplaying game culture is still there. And that’s what I find fascinating about gaming in general—especially TTRPGs. I don’t think we’ve ever had a period where TTRPGs were flourishing, and had a lot of energy and excitement around them, and D&D wasn’t on the upswing. Because I do think that’s what’s happening now. We’re in very strange waters where I think D&D is now uncool.
 

log in or register to remove this ad

Not that I know of, he had posted on this thread though.
I know that and ... it's really strange to me that this thread is full of posting about how should have posted or what he meant ... all the while he has an account on this site and actually posted to this very thread. That seems rather presumptuous of people. I mean I don't play the way he's recommending, but it is a popular option so ... maybe just let people have different opinions?
 

log in or register to remove this ad

I know that and ... it's really strange to me that this thread is full of posting about how should have posted or what he meant ... all the while he has an account on this site and actually posted to this very thread. That seems rather presumptuous of people. I mean I don't play the way he's recommending, but it is a popular option so ... maybe just let people have different opinions?

If this was him simply talking about how he plays there would be no controversy.
 


If this was him simply talking about how he plays there would be no controversy.
But we don't know that it is even that. He was at Gary Con, a very heavy OSR event, and posted about designers not being willing to put death on the line. Saying that younger players are even okay with that. And that sits poorly with people.

I don't run my games that way, and yet I can definitely see the shift in design to make the game less lethal, with a big assumption being that new/younger players can't handle traditional play. There are a lot of younger players at Gary Con, and from what my friends who go there say, they very much can handle that kind of challenge.

Maybe I'm the GM that Mike is railing against, and yet I just shrugged and moved on. I'm going to an event with maybe a dozen players, and I think I'm about the only non OSR type player. We're going to have a great time playing some D&D. Last year it was an epic 2E session where we had to escape a dungeon. Everyone but one character died. It was a blast.
 



Come on man, you know better.

Are Mearls opinions, and how he expresses them, reflective of his design/artistic quality? No, of course not.

Well, define, "quality".

If we define quality to be the degree to which the design meets its stated goals, then, we would expect his designs to meet goals that match his opinions, sure.

We would expect his opinions on games to influence his designs, though. We could generally expect that if asked to design to goals he didn't agree with, that the quality might suffer.

Like, if an automobile designer thinks sports cars are awesome, and pickup trucks are crap, they probably aren't going to design a good pickup truck. If you are shopping for a pickup, maybe look at other designers first...
 

Like, if an automobile designer thinks sports cars are awesome, and pickup trucks are crap, they probably aren't going to design a good pickup truck. If you are shopping for a pickup, maybe look at other designers first...
It is called being professional. There are a lot of things in my industry that I think are crap but I work to the best of my ability with whatever I have to work with.

If you act like a professional and have integrity, you can design a great truck even if you do not like trucks.

People spend way too much time analyzing opinions to filter out folks.

It is exhausting.
 

It is called being professional. There are a lot of things in my industry that I think are crap but I work to the best of my ability with whatever I have to work with.

If you act like a professional and have integrity, you can design a great truck even if you do not like trucks.

People spend way too much time analyzing opinions to filter out folks.

It is exhausting.
This is the nature of public discourse.
When we shout our opinions out in the public square...there is fall out.
 


Remove ads

Remove ads

Top