Wizards of the Coast's Archetype Entertainment to Publish Exodus TTRPG Based on Upcoming Exodus Video Game

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In something of a surprise, a video game division of Wizards of the Coast has announced plans to publish EXODUS Traveler’s Handbook, a new tabletop RPG based on their upcoming video game. Archetype Entertainment, a division of Wizards of the Coast, announced plans to publish the new rulebook, with details about the upcoming release found on Archetype's website. The book is being made available to followers of the upcoming game first, starting on December 11th. Details on how to get a copy of the limited quantity book can be found here.

EXODUS Traveler’s Handbook was designed by James Ohlen, who created Exodus and was previously designing tabletop RPG books via his Arcanum Worlds imprint prior to joining Wizards and Archetype Entertainment. Arcanum Worlds had published a 5E third party supplement called Odyssey of the Dragonlords and several D&D 5E supplements on the DMs Guild.

Exodus is a new sci-fi video game that deals with human space colonists fighting against the antagonistic descendants of humanity known as Celestials. The game involves time dilation in space travel, which is why there are both humans and their evolved futuristic descendants in the same game.

Currently, it is unclear whether the TTRPG version of Exodus will use some version of Dungeons & Dragons 5E or if it will be a bespoke new game system. EN World has reached out to Wizards for clarification.

A description of the new RPG can be found below:

• Celebrate with Us – This special FOUNDERS TTRPG edition was created by James Ohlen, the creative visionary behind the highly anticipated EXODUS video game.

• Explore the vast world of EXODUS – Face the challenges of this dark and dangerous futuristic world, set in the expanded universe of the EXODUS video game.

• Become the Traveler – Your destiny is to lead the Travelers, in the hunt to steal alien weapons and technology from the most powerful enemy in this universe – the Celestials.

• Confront Time Dilation – Choices you make create consequences changing the fate of those you love most – and reshaping the future of your entire civilization for generations.
 

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Christian Hoffer

Christian Hoffer

Or stuff like the limited Augment slots for Aegis Suits, which are mentioned in their specific segment of the rules in one sentence
That bit is in the screenshot @Parmandur posted. Two per suit standard. So the climber suit and diving suit cannot be customised. Which is a shame, since it really needs to be fitted with a studded leather effect surface.

Also buried in the text: The BV does +3d8 sonic (oh look, they renamed thunder damage) to anyone in an AEGIS suit - which is pretty much everyone (including the bear).
 
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I totally missed this until now. The book looks interesting, but shipping to Italy almost doubles the cost. I'll check with my group, if they are interested I'll bite the bullet.

Aside, I didn't expect them to get technical on the time dilation bit. :D
For people who are unfamiliar with some implications of ~lightspeed travel this may be useful:
 

That bit is in the screenshot @Parmandur posted. Two per suit standard. So the climber suit and diving suit cannot be customised. Which is a shame, since it really needs to be fitted with a studded leather effect surface.

Also buried in the text: The BV does +3d8 sonic (oh look, they renamed thunder damage) to anyone in an AEGIS suit - which is pretty much everyone (including the bear).
Radiant and Necrotic are also gone, replaced by Radiation and Energy.
 


I would assume lightning is renamed electrical too.
Indeed it is!

They put a ton of work into this, and it looks to me like it will play well...but as you note about the lack of the slot info on the tables...not quite as tight as the D&D Studio designers make their books? Feels a bit old school, despite the top of the line art resources.
 
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The page appears to have braille along the bottom. I translated it - it says "human equipment". Is it actually raised dots, or is it just being used for decoration?
Yeah, I was wondering about that too. It seems like an odd choice since that seems to be the only place the Braille is used.
 

Radiant and Necrotic are also gone, replaced by Radiation and Energy.
Could "energy" be "force damage"?

Fire = heat
Force = energy (?)
Lightning = electrical
Radiant = radiation
Thunder = sonic

Necrotic → poison?
Poison = poison

Cold?

Things that do explosive concussive blasts, how to they stat?
Things that are high pressure (under sea) or low pressure (vacuum of space), how do they stat?
 




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