WotC Mike Mearls: "D&D Is Uncool Again"

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In Mike Mearls' recent interview with Ben Riggs, he talks about how he feels that Dungeons & Dragons has had its moment, and is now uncool again. Mearls was one of the lead designers of D&D 5E and became the franchise's Creative Director in 2018. He worked at WotC until he was laid off in 2023. He is now EP of roleplaying games at Chaosium, the publisher of Call of Chulhu.

My theory is that when you look back at the OGL, the real impact of it is that it made D&D uncool again. D&D was cool, right? You had Joe Manganiello and people like that openly talking about playing D&D. D&D was something that was interesting, creative, fun, and different. And I think what the OGL did was take that concept—that Wizards and this idea of creativity that is inherent in the D&D brand because it's a roleplaying game, and I think those two things were sundered. And I don’t know if you can ever put them back together.

I think, essentially, it’s like that phrase: The Mandate of Heaven. I think fundamentally what happened was that Wizards has lost the Mandate of Heaven—and I don’t see them even trying to get it back.

What I find fascinating is that it was Charlie Hall who wrote that article. This is the same Charlie Hall who wrote glowing reviews of the 5.5 rulebooks. And then, at the same time, he’s now writing, "This is your chance because D&D seems to be stumbling." How do you square that? How do I go out and say, "Here are the two new Star Wars movies. They’re the best, the most amazing, the greatest Star Wars movies ever made. By the way, Star Wars has never been weaker. Now is the time for other sci-fi properties", like, to me that doesn’t make any sense! To me, it’s a context thing again.

Maybe this is the best Player’s Handbook ever written—but the vibes, the audience, the people playing these games—they don’t seem excited about it. We’re not seeing a groundswell of support and excitement. Where are the third-party products? That’s what I'd ask. Because that's what you’d think, "oh, there’s a gap", I mean remember before the OGL even came up, back when 3.0 launched, White Wolf had a monster book. There were multiple adventures at Gen Con. The license wasn’t even official yet, and there were already adventures showing up in stores. We're not seeing that, what’s ostensibly the new standard going forward? If anything, we’re seeing the opposite—creators are running in the opposite direction. I mean, that’s where I’m going.

And hey—to plug my Patreon—patreon.com/mikemearls (one word). This time last year, when I was looking at my post-Wizards options, I thought, "Well, maybe I could start doing 5E-compatible stuff." And now what I’m finding is…I just don’t want to. Like—it just seems boring. It’s like trying to start a hair metal band in 1992. Like—No, no, no. Everyone’s mopey and we're wearing flannel. It's Seattle and rain. It’s Nirvana now, man. It’s not like Poison. And that’s the vibe I get right now, yeah, Poison was still releasing albums in the ’90s. They were still selling hundreds of thousands or a million copies. But they didn’t have any of the energy. It's moved on. But what’s interesting to me is that roleplaying game culture is still there. And that’s what I find fascinating about gaming in general—especially TTRPGs. I don’t think we’ve ever had a period where TTRPGs were flourishing, and had a lot of energy and excitement around them, and D&D wasn’t on the upswing. Because I do think that’s what’s happening now. We’re in very strange waters where I think D&D is now uncool.
 

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There's a single line talking about session 0 that he then ignored for the rest of his post. What he describes is old school Gygaxian adversarial gaming even if he did not use those exact words. A great game included killing off 3 characters. He did not mention or address in any way his declaration of other styles of games are time-wasting slop which clearly indicates he said what he meant and meant what he said.
So we are supposed to take away that Mearls post on social media about how much fun they had playing a "Gygaxian" style game he played at Garycon is how we should all be playing our games, or that is the only style of game he plays?

Shouldn't we just let it be him talking about how he and those that played the game(s) enjoyed themselves?

Not every social media post is a binary praise/attack on everyone that hears about the post.
 

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It's definitely easier to make a highly lethal game in 1e than in 5e, but trust me, it can be done in 5e without a ton of effort. Hell, just play "Cragmaw Hideout" or "Death House" against a party of 4, and use the 2024 Monster Manual.
 



It's definitely easier to make a highly lethal game in 1e than in 5e, but trust me, it can be done in 5e without a ton of effort. Hell, just play "Cragmaw Hideout" or "Death House" against a party of 4, and use the 2024 Monster Manual.
I don't think the 24 MM is needed at Cragmaw, just a couple poor rolls and a suboptimal plan can get a party of 4 close to a TPK.
 




So we are supposed to take away that Mearls post on social media about how much fun they had playing a "Gygaxian" style game he played at Garycon is how we should all be playing our games, or that is the only style of game he plays?

Shouldn't we just let it be him talking about how he and those that played the game(s) enjoyed themselves?

Not every social media post is a binary praise/attack on everyone that hears about the post.

If someone had said they love 5E and that OSR games are all just time wasting slop, I’m pretty sure people would be focused on the last part of the statement.
 


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