I went with 6 because 5-10 is the core gameplay area of 5e, so 3PB seems a good example to plan forAt first level, it's only 4. It's only when you hit level 5 that it becomes 6/SR. It isn't until you hit level 9 that it becomes any higher, at which point limiting cantrips doesn't seem like it's that big a thing. Not sure why you thought it would be 6 to start with?
And, again, I'm not really seeing how this ISN'T limiting. Any cantrip that requires concentration is already going to be pretty harshly limited, especially since taking short rests is such a huge ask (a full hour of doing functionally nothing at all is a pretty steep cost!) That's six and only six mage hands, and given most groups never take more than two short rests a day (and sometimes less), that means a maximum of 12 mage hands in an entire day.
Limiting it down to PB/sr is extremely limiting. Now you get two lights, two, and then you're out, until you spend a whole hour doing nothing. Six total for an entire day until you hit level 5.

My tables tend to take ~2-3 short rests per long rest, so having ~15 mage hands per long rest seems pretty reasonable. The whole purpose behind this is to introduce more choices to make and curtail the unlimited use of utility cantrips

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