It was during the 3E/4E transition 17 (!) years ago. The 3E core books got some deluxe cover treatments and the internal contents were updated to the latest errata. I regret now not buying those for my archives, even though I was well and truly done with 3E by that point.They did reprints of 1e and 2e a few years back (not sure if they did 3e as well)
THERE'S ONE BEHIND YOU RIGHT NOW!I'm still shocked there are no evil Superman to fight in any official, popular 3PP, or big homebrew version of D&D of its clones.
There's evil Supermen everywhere else.
I think you should reread the OP, because that is clearly not what it’s talking about.
Well sure, you get lots more network efficiency that way - meaning more products, more players, widespread familiarity, etc, even if they aren’t a perfect fit.The issue, I think, is that there are people who probably would be a lot happier with an OSR game who stick with 5E -- and don't like it -- because it says "Dungeons & Dragons" on the label.
Some people really value art. I prefer the old art myself, but the words (from any edition) matter a lot more.My point isn't that people shouldn't liek what they like, but rather they should play the game they like rather than constantly complaining that the current game isn't the old game. Just play what you like.
This thread was inspired by a poster literally saying that they would give the current game a try if only it used the old art. Literally used the old art.
That is what is exhausting. Just play 2E or whatever.
I would think the same philosophy @Reynard is advocating would apply to your preferences as well. Why not just play a game that doesn't focus on resource management to your discomfort?I would say this conservatism also applies to the open playtest "design by committee" aspect of 5e as well. They put out some really cool stuff in the playtests only to see it nerfed into oblivion by the people who insist on having things like resource management be a major part of the game. There seems to be a general shift away from resource management these days (look at the recent threads here about tracking ammunition, food, etc), and yet we end up with things like druids who can only turn into animals a paltry number of times per day and arcane archers who can only do their special trick arrows a paltry number of times a day.
I would love to see the game become more liberal with resource management. Back when I DMed 4e, I experimented with applying the recharge mechanic to PCs' encounter and daily powers. It worked great! The players loved it and it didn't noticeably overpower them. I'd love to do something like that in 5e as well.