How Will The New Tariffs Affect TTRPG Prices?

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New US tariffs have hit the world, and the tabletop gaming industry is bracing for impact. Every company (including us) will be doing a thorough analysis of how the recent US tariffs will affect their business, and then plan accordingly.

Of the raft of global tariffs on US imports declared yesterday, two in particular affect the tabletop gaming industry--the tariffs on the EU and on China.

The new tariff on goods manufactured in the EU is 20%, while those which originate in China are 34%. This is in addition to a recent 20% tariff on China, raising that level to 54%.

The tariff applies to the place of origin of a product, not the country where the company is registered. Many game companies in Europe, the UK, and Scandinavia print books in the EU; and more complex products which require boxes or other components, including those from game companies in the US, often come from China. The tariff on UK-produced products is 10%, but most UK-based companies print in the EU and China.

There is something called the 'de minimis threshold', and generally shipments below that value do not incur tariffs. In the US that is currently $800, and it mainly affects individual orders bought from overseas. However, that no longer applies to goods made in China. It also won't help with shipments of inventory (such as a print run) shipped to a US warehouse from the EU. When somebody in the US orders a book from, say, a UK game company, that order will often be fulfilled from inventory stored in a US warehouse rather than shipped directly from the UK. That US inventory will have incurred the tariff when it was shipped as part of a larger shipment.

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A shipment of our books from our printer in the EU

Of course, these aren't the only way that tariffs can affect prices. Even products manufactured in the US might use materials or components from China, Canada, or the EU, and that will affect the production cost of those products. For example, a US printer which uses paper sources in Canada is going to have increased costs. DriveThruRPG's print-on-demand costs have already increased by as much as 50% in the US.

How might game companies go about handling these increased costs?
  • Eat the tariff themselves. That might be possible in some instances, but the size of them will likely make that non-feasible. Most game products do not have a 54% profit margin.​
  • Manufacture in the US. That solution might be feasible but runs into a couple of barriers. (1) US printing costs tend to be higher; (2) goods would then have to be exported to the EU, Canada, and other countries, which may have reciprocal tariffs in place; (3) US printing capacity isn't up to the task (remember printers don't just print games--we're talking books); (4) US non-book game component manufacture capacity is even more difficult; (5) splitting a print run between a US and EU or Chinese printer greatly reduces the per-unit manufacture cost as the volume at each location will be halved; (6) as the recent DTRPG printing cost increase shows, even US printers use raw materials from elsewhere.​
  • Pass the cost along to customers. This, unfortunately, is probably going to be the most feasible result. This means that the price of games will be going up.​
It gets really difficult when the production/shipping process straddles the tariff. We at EN Publishing have four Kickstarters fulfilling (Voidrunner's Codex, Gate Pass Gazette Annual 2024, Monstrous Menagerie II, and Split the Hoard) which have been paid for, including shipping, by the customer already. Two of those (Voidrunner and Split the Hoard) involve boxes and components, which meant they were manufactured in China. The other two are printed in the EU (Lithuania, specifically). All four inventory shipments will arrive in the US after the tariffs come in. We haven't yet worked out exactly what that means, but it won't be pleasant.

I suspect in the future, in these days of sudden tariffs, companies will hold back on charging for shipping right up until the last minute. And that's also bad news for customers, as they won't know the shipping price of a game until it's about to ship. This might also mean a shift towards digital sales which--currently--are not affected.

Most game companies are likely crunching numbers and planning right now. It is not known how long the tariffs will be in effect for, or what retaliatory tariffs countries will put in place against US goods. But this is a global issue which is going to drastically affect the tabletop gaming industry (along with most every other industry, but this is a TTRPG news site!)

Steve Jackson Games posted about the tariffs (the site seems to be experiencing high traffic at the time of writing)--

Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't.

We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely.

Note: please keep discussion to the effect of tariffs on the game industry. This forum isn't the place to discuss international politics.
 

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Digital services can really move around pretty easily though, if they want to. I imagine if this becomes common a lot of digital services companies will move in whatever way they need to in order to stop being regarded as US companies. Which will probably benefit other countries by having them move or set up larger bases there.

I feel like this is all more likely to be a short-term problem (in the same sense that COVID restrictions were short-term) rather than long-term, though, as I doubt it will be long-term sustainable for the US (esp. as the values aren't actually based on anything but the US' trade deficit with the countries/blocs involved - they have literally nothing to do with tariffs or currency manipulation from the countries - this is why several very poor countries with no trade barriers have extremely high numbers - they export a lot more to the US than they import - so neither creating retaliatory tariffs nor reducing tariffs would actually help change the US tariffs). Generally extremely high tariff regimes (I mean regime as in "regime of tariffs", not re: government) don't tend to last.


Yeah it seems extremely likely that this will become a thing for many countries/blocs. Probably not the UK (for detailed political reasons not worth discussing), but elsewhere, certainly.
We'll see, the situation in the US is volatile. But probably, the tariffs will be short term . . . hopefully . . .

However, once prices go up, they rarely go back down again. :(
 

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Most EU companies will pass the cost off to the consumer. Companies within controlled economies (like China) will eat the additional costs caused by the tariffs, imo.
It's worth mentioning that US based retailers like Target and Walmart have already asked Chinese suppliers to eat half the cost of the tariffs. It doesn't sound like those conversations are going well and in some cases have led to the US companies walking away from those Chinese supplies.
 

it’s on what the importer pays for the product, so if the book costs $10 to print but the printer wants to make some money too and charges $20 to the game shop or distributor, the tariff is on the $20. At least that is my understanding.
I don't know if large-scale imports work the same as individual ones, but when I received my Bones 5 Kickstarter, all the import charges were multiplicative and were added to shipping. So I bought minis for $690, and about $30 shipping was added on top of that. When it eventually arrived here in Sweden, I had to pay an additional 25% in sales tax and finally a customs charge of approximately 5%. The customs charge was multiplicative (so it was x 1.25 x 1.05 = 1.31, not 25% + 5% = 30%).

I would expect tariffs to be charged on whatever price the importing party, whether that's a retail store, a distributor, or a publisher pays. These would then add on their own costs and profit before selling it to the next step in the chain. Exactly how they do that would depend on their business model – I believe it's fairly common to just add a percentage in each step, but that seems like something that would need re-evaluating (and even if they stick to that, they might want to adjust the percentage).
 

Steve Jackson Games talking about the tariffs.

They are explicit about what this means for product prices.

April 3, 2025: Tariffs Are Driving Up Game Prices Now​

On April 5th, a 54% tariff goes into effect on a wide range of goods imported from China. For those of us who create boardgames, this is not just a policy change. It's a seismic shift.

At Steve Jackson Games, we are actively assessing what this means for our products, our pricing, and our future plans. We do know that we can't absorb this kind of cost increase without raising prices. We've done our best over the past few years to shield players and retailers from the full brunt of rising freight costs and other increases, but this new tax changes the equation entirely.

Here are the numbers: A product we might have manufactured in China for $3.00 last year could now cost $4.62 before we even ship it across the ocean. Add freight, warehousing, fulfillment, and distribution margins, and that once-$25 game quickly becomes a $40 product. That's not a luxury upcharge; it's survival math.

Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't.

We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely.

Tariffs, when part of a long-term strategy to bolster domestic manufacturing, can be an effective tool. But that only works when there's a plan to build up the industries needed to take over production. There is no national plan in place to support manufacturing for the types of products we make. This isn't about steel and semiconductors. This is about paper goods, chipboard, wood tokens, plastic trays, and color-matched ink. These new tariffs are imposing huge costs without providing alternatives, and it's going to cost American consumers more at every level of the supply chain.

We want to be transparent with our community. This is real: Prices are going up. We're still determining how much and where.

If you're frustrated, you're not alone. We are too. And if you want to help, write to your elected officials. Ask them how these new policies help American creators and small businesses. Because right now, it feels like they don't.

We'll keep making games. But we'll be honest when the road gets harder, because we know you care about where your games come from – and about the people who make them.

-- Meredith Placko
 
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The customs charge was multiplicative (so it was x 1.25 x 1.05 = 1.31, not 25% + 5% = 30%).
Interesting. You basically pay sales tax on value the customs tax. That seems... weird. Easier to calculate, I suppose, but weird.
 

As an FLGS in Canada, we started to see (retaliatory) tariffs on most game products this week, making them vastly more expensive. I chose to eat most of it, except in cases where the new price seemed like a reasonable thing that wasn't beyond the pale. (Difficult to do when prices have already soared over the past four years).

I have been in business for 31 years, in an industry that has low life expectancy for retail stores. I have never been more stressed about my future. My current plan is to just suck it up and keep going as best I can.
 

As a EU buyer, I switched to "mostly digital" or "POD through DriveThru" for things like smaller scale Kickstarters (the ones unable to arrange for "EU-friendly shipping" at a sensible cost, paying US$20 shipping + costs on a US$20 game means I won't pick up any physical tier).

Note that this was already the case since shipping costs went through the roof, combined with the EU dropping the minimal threshold on charging VAT for anything outside the EU (meant to stifle Alibaba and Temu packages, but it affected all non-EU packages).

I don't know the specifics, but I would assume the product itself, whether physical or digital, as well as shipping cost (on the physical products) would be subject to the tariffs.
 


Do we think that DDBeyond will start to allow other 3pp companies to set up on their site to bring more online customers? Would this help both companies out if say, A5E was also on DDB and both people got some sort of cut? I can see more people just buying digital books and not anything printed.

I mean I have a printer at work and can just 3-ring binder things if it gets too much to buy a printed book.
 


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