How Will The New Tariffs Affect TTRPG Prices?

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New US tariffs have hit the world, and the tabletop gaming industry is bracing for impact. Every company (including us) will be doing a thorough analysis of how the recent US tariffs will affect their business, and then plan accordingly.

Of the raft of global tariffs on US imports declared yesterday, two in particular affect the tabletop gaming industry--the tariffs on the EU and on China.

The new tariff on goods manufactured in the EU is 20%, while those which originate in China are 34%. This is in addition to a recent 20% tariff on China, raising that level to 54%.

The tariff applies to the place of origin of a product, not the country where the company is registered. Many game companies in Europe, the UK, and Scandinavia print books in the EU; and more complex products which require boxes or other components, including those from game companies in the US, often come from China. The tariff on UK-produced products is 10%, but most UK-based companies print in the EU and China.

There is something called the 'de minimis threshold', and generally shipments below that value do not incur tariffs. In the US that is currently $800, and it mainly affects individual orders bought from overseas. However, that no longer applies to goods made in China. It also won't help with shipments of inventory (such as a print run) shipped to a US warehouse from the EU. When somebody in the US orders a book from, say, a UK game company, that order will often be fulfilled from inventory stored in a US warehouse rather than shipped directly from the UK. That US inventory will have incurred the tariff when it was shipped as part of a larger shipment.

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A shipment of our books from our printer in the EU

Of course, these aren't the only way that tariffs can affect prices. Even products manufactured in the US might use materials or components from China, Canada, or the EU, and that will affect the production cost of those products. For example, a US printer which uses paper sources in Canada is going to have increased costs. DriveThruRPG's print-on-demand costs have already increased by as much as 50% in the US.

How might game companies go about handling these increased costs?
  • Eat the tariff themselves. That might be possible in some instances, but the size of them will likely make that non-feasible. Most game products do not have a 54% profit margin.​
  • Manufacture in the US. That solution might be feasible but runs into a couple of barriers. (1) US printing costs tend to be higher; (2) goods would then have to be exported to the EU, Canada, and other countries, which may have reciprocal tariffs in place; (3) US printing capacity isn't up to the task (remember printers don't just print games--we're talking books); (4) US non-book game component manufacture capacity is even more difficult; (5) splitting a print run between a US and EU or Chinese printer greatly reduces the per-unit manufacture cost as the volume at each location will be halved; (6) as the recent DTRPG printing cost increase shows, even US printers use raw materials from elsewhere.​
  • Pass the cost along to customers. This, unfortunately, is probably going to be the most feasible result. This means that the price of games will be going up.​
It gets really difficult when the production/shipping process straddles the tariff. We at EN Publishing have four Kickstarters fulfilling (Voidrunner's Codex, Gate Pass Gazette Annual 2024, Monstrous Menagerie II, and Split the Hoard) which have been paid for, including shipping, by the customer already. Two of those (Voidrunner and Split the Hoard) involve boxes and components, which meant they were manufactured in China. The other two are printed in the EU (Lithuania, specifically). All four inventory shipments will arrive in the US after the tariffs come in. We haven't yet worked out exactly what that means, but it won't be pleasant.

I suspect in the future, in these days of sudden tariffs, companies will hold back on charging for shipping right up until the last minute. And that's also bad news for customers, as they won't know the shipping price of a game until it's about to ship. This might also mean a shift towards digital sales which--currently--are not affected.

Most game companies are likely crunching numbers and planning right now. It is not known how long the tariffs will be in effect for, or what retaliatory tariffs countries will put in place against US goods. But this is a global issue which is going to drastically affect the tabletop gaming industry (along with most every other industry, but this is a TTRPG news site!)

Steve Jackson Games posted about the tariffs (the site seems to be experiencing high traffic at the time of writing)--

Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't.

We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely.

Note: please keep discussion to the effect of tariffs on the game industry. This forum isn't the place to discuss international politics.
 

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I read the SJG email first thing in the morning before work. I foresee a lot of little board game companies going under and selling their IP and remaining inventory to bigger companies. The ones with the financial ability to withstand all of this will likely be the biggest ones and most of the ones left standing when it ends, I predict.

ENWorld is a RPG site more than a board game site, but this is a very, very bad day for the board game industry. The board game golden age may be over for good.
 

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Yes, we all use printing companies. Nobody in the TTRPG industry prints their games in-house.
And this isn't a gaming industry thing -- ever more newspapers in the US no longer own their own printing presses. They've been getting shut down and production moved to a few hubs for about 20 years now. There just isn't the capacity to magically start printing more in the US tomorrow, even if everyone wanted to.
 
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This is a good video with a possible explanation as to the Trump administration strategy here. It would seem to me that if true this is not a thing that will blow over in months.
Stick to the tabletop gaming industry please. Wider discussion on political issues can be discussed everywhere else on the internet. One guideline might help: if your post includes a politician’s name, it’s almost certainly way over the line for this site.
 


GW just popped into my head, how badly are they going to be hit (and absolutely pass that hit down to customers) ?
GW in Canada is a strange beast.

Because we have no direct access to GW from the UK, we get ours from the US, and therefore (you can see it on the GW website) Canadian prices are much higher than they should be (and weird-looking) as they translate the UK MSRP from GBP to USD and THEN to CAD.

If you do the math(s) to translate directly from GBP to CAD, they should be much, much cheaper.

IF GW keeps up the practice, we'll get hit as many as three times with tariffs on GW products before they hit Canadian shelves.
 



If I am reading things correctly, books printed in Canada that comply with USMCA are exempt from tariffs. Can someone with more knowledge confirm?
As long as they don't physically cross the border, which a shocking number of things (Comics are a good example in my business) have done in the past. Obviously a practice that we are collectively going to have to stop doing.

(For those unaware, many Comics have, for decades, been printed in Canada, shipped to the US, and then shipped BACK to Canadian Comic Stores. It's insane, I know!)
 

As long as they don't physically cross the border, which a shocking number of things (Comics are a good example in my business) have done in the past. Obviously a practice that we are collectively going to have to stop doing.

(For those unaware, many Comics have, for decades, been printed in Canada, shipped to the US, and then shipped BACK to Canadian Comic Stores. It's insane, I know!)
Quebecor in Montreal has printed comics for a very long time. I once visited a printer with a 'high security sector' of the plant dedicated only to comics. You had to sign an NDA to get in and seached at the exit.
 

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