Ah - I called my "Swallowed" Engulfed, as it also works for oozes, creeping ivy and other creatures/effects/objects that surround the target (including stuff like Web, I suppose).Yes, I am going to be bringing in additional conditions as well. I will be using Dazed from the playtest, Diseased, and the following conditions that I have found online from Dungeon Coach, Dungeon Dudes, Dump Stat Adventures, and Spilled Ale Studios:
Bleeding, Burning, Clumsy, Discombobulated/Stupified (I will be renaming Confused or Disoriented ), Drained, Enfeebled/Weakened, Freezing/Frozen, Shaken, and Swallowed
Haven't gotten to use it just yet, unfortunately. Only thing I would caution is that this is meant to affect the follow-on saving throws, not the initial one - so I'd be sure someone doesn't get spunky with Haste and use that extra action for concentration to roll an enemy. Under 2024 paralance probably consider this a subset of the magic action.How have your Concentration Actions been at the table? I kinda' want to steal this.
per attackPer individual attack or Attack action?
It's technically in the 2014 rules. In the combat section under describing damage the first 50% of damage doesn't do anything physical. Once you get to under 50% you start getting cuts and bruises."Use the 2014 rules"
Currently, the only thing I've pulled in from 2024 is Bloodied (was actually using it before 2024) and 2024 Wildshape/polymorph rules.
I found them in the Expanded Conditions document by Dump Stat Adventures on their website. The page on their site that explains their thought process on the new conditions is a mess of ads so I just linked to the PDF document itself.What's your rule text for Bleeding and Drained? I'm interested in adding those to my list.